[Models] US Army Kit Geometry [WIP]

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Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

REad thanks bro.

They are lowpoly now but I think he will make more polygons after he is finished with details.
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

NOTE. Very fast render with Ciras and its kinda messed up but was worth of trying.

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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

black-wolf wrote:Are those player models really so low poly?
Yeah, but I don't know if the BF2 engine smooths them or what when they're ingame. I was shocked too.

-REad
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

I'm liking this!
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

I have a question for you, the viewer. Would you like gear, such as entrenching tools, to be modeled on kit? Or would you rather not, to forgo the odd scene where one is builind a bunker with an entrenching tool in hand, while another sits on one's belt?
ratlover232 wrote:I'm liking this!
Ratmilk.

-REad (aka Schaeferov)
Last edited by ReadMenace on 2008-08-19 01:11, edited 1 time in total.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Textures] US Army Kit Geometry [WIP]

Post by Chuc »

Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

'[R-DEV wrote:Chuc;769534']Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
Hey! Thanks Chuc! Will do!

-REad
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

'[R-DEV wrote:Chuc;769534']Menace, I strongly urge you to contact Tonnie15 on things relating to kit modelling, as he's doing the same sort of work but for the Brits.
YEEEESSSSSSSSSSS!! Finally new Brit kits, i was getting tired of their almost naked look. Real nice. :mrgreen:

On the subject of this, i hope menace and chuck work together to make some awesome kits.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

08/18 UPDATE: Check first page to see the IFAK & 8 magazine shingle.

-REad
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: [Textures] US Army Kit Geometry [WIP]

Post by LeadMagnet »

Nice work. The only thing I'd add would be a dump pouch for the SF kit and a thigh holster.

“Without Warning, Sans Remorse”
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Textures] US Army Kit Geometry [WIP]

Post by SGT.JOKER »

The update looks good, keep it up!
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

Great work. I have nothing to say about the mags. If anything they are close enough to the real thing to be left like that.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Did not post an update tonight, so don't check the front page. ;)

-REad
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

Well in that case i dont think its awesome :)

Seriously though, you should make it a bit more sagging and less square like.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Ironcomatose wrote:Well in that case i dont think its awesome :)

Seriously though, you should make it a bit more sagging and less square like.
I tweaked it a bit to make it less square. Check out the new Alice pack. :mrgreen:

-REad
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

I like, it seems a bit... lopsided, front to back wise that is, but then again, could just be how those suckers are built. Nice work!
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
Spekta
Posts: 73
Joined: 2007-02-26 12:33

Re: [Textures] US Army Kit Geometry [WIP]

Post by Spekta »

I don't think that the combat classes should get large backpacks, none of them, because this would mean more weight and less flexibility for soldiers in combat, so I think the only class with a large backpack should be the officer, because he is the only one, who can set up rally points.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Textures] US Army Kit Geometry [WIP]

Post by Mora »

A barrel roll would look very strange if they have a backpack as big as that.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

:cry:

Haters... The ALICE will live on in the dustbin of my heart...

-REad
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