Squad names

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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Squad names

Post by x.trEm*e »

What about binding special kits like pilots and crewmen to squad names, like only a squad containing AIR or CAS can request pilot kits and so on. Or say there be a penalty in pistol mags and no bandages if you are not in that squad.

+ Commander knows which squad is up to what
+ Squads specialize
+ ...

- Too much preparation and names and request stuff, complex
- Can engine allow this?
- ...

what do you think about it? discuss :wink:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Squad names

Post by Rudd »

Commander cannot see squad names in the commanders screen without using TAB and can see what squads are using what vehicles, so its not really needed

on a 64 server most squads will organise with necessary labels anyway

I think this would limit a squad without giving benefits to the team
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SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: Squad names

Post by SleepyHe4d »

Jonny wrote:One peorson creates CAS squad.

Locks it.

Screws the team up.

Not such a good suggestion, far too easy to exploit to hurt your team, little gain.
Another person makes a CAS 1 squad. They are good pilots and go fly and kill stuff. Team wins.
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: Squad names

Post by PaveHawk »

SleepyHe4d wrote:Another person makes a CAS 1 squad. They are good pilots and go fly and kill stuff. Team wins.
What would really happen on a pub server if 2 squads were called CAS, and CAS 1 is that they would start fighting over the planes, putting C4 and mines on the runway and aircraft, and TKing each other. I have seen this happen several times.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Squad names

Post by LtSoucy »

Specialized squads have been suggested before and are hardcoded.
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Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: Squad names

Post by Chanvlan »

PaveHawk wrote:What would really happen on a pub server if 2 squads were called CAS, and CAS 1 is that they would start fighting over the planes, putting C4 and mines on the runway and aircraft, and TKing each other. I have seen this happen several times.
you really think the glass is half empty dont you . . . pesimist

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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Squad names

Post by x.trEm*e »

LtSoucy wrote:Specialized squads have been suggested before and are hardcoded.

rgr, thanks for the answer :wink:
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Re: Squad names

Post by PaveHawk »

Chanvlan wrote:you really think the glass is half empty dont you . . . pesimist
No, I've just seen it happen over and over. Players are hardcoded. You can't mod stupidity, but you can admin the hell out of it.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Squad names

Post by Tannhauser »

Bleh, this ain't a good idea.
Most of the time, 3 guys make a Spec squad, lock it then hog the assets. If you try to use those assets then they whine and ***** at you until the admin kicks you.
Then it's just a sprint at start of game to make the biggest CAS squad that will fly. Yeah, annoying as hell TBH.
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Re: Squad names

Post by Ecko »

Good idea, but several reasons why it must be shot down.

1)player Abuse
2)foreign languages
3)units attached to that squad (for example mechanized infantry.)
4)numerous abbreviations
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Squad names

Post by AnRK »

LtSoucy wrote:Specialized squads have been suggested before and are hardcoded.
You sure? I'm sure I remember an epic thread with a very long and detailed opening post, and when the DEVs arrivied they seemed to think there might be some capacity to do this.
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