[Map] bujhaldaj [scrapped]

Maps created by PR community members.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by HughJass »

since its an established city, i purpose making docks on where the water meets the terrain (rivers)

other then that looks good i suppose, rework the lighting and then show off screens :P
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by Hfett »

Prety good start dude.


http://img236.imageshack.us/img236/6776 ... lanly1.jpg

I think those docks are too small for the cargoship, it is huge and needs space to manouver.
www.joinsquadbrasil.com.br
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by DeltaFart »

There ain't no way a ship is pulling into that harbor, it needs to be more open. Unless we get like some tug boats the end needs removal and a wharf needs to be put in, and maybe get container cranes or forklifts on the dock

Other than the dock, I like it its all pretty good
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by SGT.JOKER »

Looks good, but for teams I suggest USMC/Army(when the Army is in game of course) vs MEC or even PLA depending on where your map is set
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by Chanvlan »

yeh ship wont fit in there mate

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
philnopatience
Posts: 408
Joined: 2008-07-03 21:00

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by philnopatience »

Image
nah im just kidding it looks really cool
[img]http://g.bf4stats.com/ydWabaOc/ps3/cheeseybeaver45.png[/img]\
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by Hans Martin Slayer »

that was mean, philnopatience.. 8-)

however, looks good so far, keep it up!
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by Sabre_tooth_tigger »

Could be a massive underground river. Like the OGT waterfall cave except the river goes into the cave and beyond but progress to infantry blocked by rocks, would be cool :)


Is the ground very flat? That might be the biggest thing that needs to change and hard to do retrospectively I suspect

Overall it looks a bit isolated, fill up some of the space with a reservoir would be a easy fix? But more outcrops of stuff will be good to see, do us a video :)
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by Chanvlan »

more city buildings and areas? that'd make it awsome.

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
chimpyang
Posts: 237
Joined: 2008-03-16 23:10

Re: [MAP] bujhaldaj --> Whats the opinion of the devs?

Post by chimpyang »

add a village to the urban area, Cities arn't all high blocks at all, as you move further out from the center you enter areas of low rise housing, also would fill up some of the dead space you have by the road WestSou'West at the moment. I also like the winding railway tracks/roads to the east of the settlement. What would you think of adding light forestation to the area to make it an interesting assault angle towards the city?
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