Wich flags cause bleed
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Wich flags cause bleed
Hello,
I have been playin for a month or 2 ( since starting again, played this around .6 I believe ) but I still havent figured out a way of telling wich flags cause bleed.
I know some of them do and some of them dont. So as a squadleader but more importantly Commander I need to know what flag is more important than the other. I read trough the wiki but couldnt find that as well.
any help?
I have been playin for a month or 2 ( since starting again, played this around .6 I believe ) but I still havent figured out a way of telling wich flags cause bleed.
I know some of them do and some of them dont. So as a squadleader but more importantly Commander I need to know what flag is more important than the other. I read trough the wiki but couldnt find that as well.
any help?
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Challenger.au
- Posts: 7
- Joined: 2008-08-08 14:26
Re: Wich flags cause bleed
As far as I know, there is no official source where you can find this out. Experience helps, just take note of the times when a team is bleeding tickets.
Useful Tip
Jabal = East Beach is the only flag that controls the bleed for USMC
Useful Tip
Jabal = East Beach is the only flag that controls the bleed for USMC
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Wich flags cause bleed
Yea roger! Thanks. And the western tower on Assault on mestia right? We could make a list in this topic for the new players? ( and players like me who dont know
)
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Wich flags cause bleed
As said, East Beach (Jabal) is very important in .756, the current PR version. Ticket bleed may be adjusted for .8.
If you don't know which flags cause bleed, ask around. People who play a lot probably know.
If you don't know which flags cause bleed, ask around. People who play a lot probably know.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Wich flags cause bleed
Usually its the flag before your main.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Wich flags cause bleed
cyberzomby wrote:Yea roger! Thanks. And the western tower on Assault on mestia right? We could make a list in this topic for the new players? ( and players like me who dont know)
both flags control bleed, if both held by milita. if either one is taken by brits the bleed stops.
mainly 1 before main base is bleed
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Wich flags cause bleed
Thanks for the input. Sounds logical so far 
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chimpyang
- Posts: 237
- Joined: 2008-03-16 23:10
Re: Wich flags cause bleed
Bleed on Kashan starts when either of the 2 outposts are lost?
Sunset city....obvious as there's only 1 flag. However, I've seen teams kill through the bleed to win.
Qinling, slight bleed when enemy has both mine and village heavy bleed when you lose the FOB's.
Qwai, bleed only when you're down to last flag? (not sure about this)
Not sure about Bi Ming, OGT, Seven Gates, Zatar, Gulf, Ejod etc...
Sunset city....obvious as there's only 1 flag. However, I've seen teams kill through the bleed to win.
Qinling, slight bleed when enemy has both mine and village heavy bleed when you lose the FOB's.
Qwai, bleed only when you're down to last flag? (not sure about this)
Not sure about Bi Ming, OGT, Seven Gates, Zatar, Gulf, Ejod etc...
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Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
Re: Wich flags cause bleed
Kashan:
MEC/US Outpost
Jabal:
West Al Burj / East Beach
Assault on Mestia:
Perimeter Base 1+2 / East + West Tower
Fools Road
?No bleed for militia? / Village
Bi Ming:
Bi Ming + Communications (for both china and GB)
Qwai River:
Local Temple + Estate / Proccesing Facility + Mine
Ejod Desert:
North Desert / Gas Station
Quingling:
FOB (HEAVY BLEEDING) --> Coal Mine + Village (slight bleeding) <-- Farm Outpost (HEAVY BLEEDING)
Seven Gates:
Temple(extreme bleeding, well mainbase ;D) OR Coart Yard (normal bleeding) / Outpost
Gulf of Oman:
all 3 flags / 2 of 3
Zatar Wetlands:
the hill in the middle (dunno name
) + ?2? other flags / all flags expect the two landing zones
Some I know now from my mind. I hope they will definintely change in 0.8
More dynamic and stuff
MEC/US Outpost
Jabal:
West Al Burj / East Beach
Assault on Mestia:
Perimeter Base 1+2 / East + West Tower
Fools Road
?No bleed for militia? / Village
Bi Ming:
Bi Ming + Communications (for both china and GB)
Qwai River:
Local Temple + Estate / Proccesing Facility + Mine
Ejod Desert:
North Desert / Gas Station
Quingling:
FOB (HEAVY BLEEDING) --> Coal Mine + Village (slight bleeding) <-- Farm Outpost (HEAVY BLEEDING)
Seven Gates:
Temple(extreme bleeding, well mainbase ;D) OR Coart Yard (normal bleeding) / Outpost
Gulf of Oman:
all 3 flags / 2 of 3
Zatar Wetlands:
the hill in the middle (dunno name
Some I know now from my mind. I hope they will definintely change in 0.8
Last edited by Neo_Mapper on 2008-08-20 16:00, edited 1 time in total.
Sorry for my bad english ^_^'
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Wich flags cause bleed
west beach doesnt matter on jabal, its just east which bleeds. I think mec bleeds when down to the hq
OGT - hold both the bridges and the enemy bleeds
zatar - usmc bleed until they cap a beach flag. mec bleed if they only have 2 flags
7 gates - No bleed afaik
Yea anyway good point, it is an obscure but vital element to winning a game.
I'd like if every map bleed was like qinling. The last 3 flags or 3 groups cause bleed but at different rates.
This is less campy then just one flag bleed which usually causes a stalemate and the game grinds to a halt with neither side bleeding or killing troops leaving the timer and boredom as deciding factors
Its not easy to balance a map, the game, both factions and vehicles but I have my fingers crossed on this kind of thing for next version
OGT - hold both the bridges and the enemy bleeds
zatar - usmc bleed until they cap a beach flag. mec bleed if they only have 2 flags
7 gates - No bleed afaik
Yea anyway good point, it is an obscure but vital element to winning a game.
I'd like if every map bleed was like qinling. The last 3 flags or 3 groups cause bleed but at different rates.
This is less campy then just one flag bleed which usually causes a stalemate and the game grinds to a halt with neither side bleeding or killing troops leaving the timer and boredom as deciding factors
Its not easy to balance a map, the game, both factions and vehicles but I have my fingers crossed on this kind of thing for next version
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Wich flags cause bleed
Thanks for the list! Gonna print that out and hang it on my wall here
Now I need room for all the maps 
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Wich flags cause bleed
I do not mind bleed but it should be one flag before main at the earliest. I feel on OGT for example bleed starts one flag too soon. The brits should have to leave the safety of a bunkered up south bridge and try and take one of the other 2 flags before starting the bleed.


