F88C Rifle - Animations and Sound
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Chuc
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F88C Rifle - Animations and Sound
[WEGAME]W_I_P_F88C[/WEGAME]
[W.I.P] F88C - BF2 video
Ignore the import errors, where there are missing faces and textures to the model. On that note the texture is also WIP as I havn't been able to start painting, not till I get a new tablet.
[W.I.P] F88C - BF2 video
Ignore the import errors, where there are missing faces and textures to the model. On that note the texture is also WIP as I havn't been able to start painting, not till I get a new tablet.
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red.murder1
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Re: F88C Rifle - Animations and Sound
Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
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bosco_
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Chuc
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Re: F88C Rifle - Animations and Sound
Recoil and deviation values are WIP, as they were taken from the QBZ95 scoped.
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KP
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Re: F88C Rifle - Animations and Sound
Nice, but why does he bang the mag against his rifle? 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Rhino
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Re: F88C Rifle - Animations and Sound
lolz, you dont start coding it though a temp export, its probaly just using default values or values off anouther weapon.red.murder1 wrote:Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
anyways nice animation chuc, thou the export is pretty bad
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red.murder1
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Re: F88C Rifle - Animations and Sound
But coding is so fun
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Chuc
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Re: F88C Rifle - Animations and Sound
Haha I was told to animate that by tonnie, the modeller (who's a serving commando, so his word is as good as gold).[R-MOD]KP wrote:Nice, but why does he bang the mag against his rifle?![]()
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Rudd
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Re: F88C Rifle - Animations and Sound
The reload animation is slick, and the sound is good, quite similar to the SA80?
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red.murder1
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Re: F88C Rifle - Animations and Sound
I just noticed something.the model needs moar rails
Lol jk,can't wait to see this ingame
Lol jk,can't wait to see this ingame
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bosco_
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KP
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Re: F88C Rifle - Animations and Sound
Like me? Yeah, that's me in a nutshell. 
Just wondering, as I've never seen anyone do it in real life, and, to be honest, I think it looks a bit silly.
Just wondering, as I've never seen anyone do it in real life, and, to be honest, I think it looks a bit silly.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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MAINERROR
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Re: F88C Rifle - Animations and Sound
Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.
Oh and awesome weapon and animations. You know look at my flag I can't wait to test that weapon
Oh and awesome weapon and animations. You know look at my flag I can't wait to test that weapon
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Spec
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Re: F88C Rifle - Animations and Sound
Awesome weapon. Nice work on the animation and sounds.
How did we survive when we had no animators?
How did we survive when we had no animators?
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KP
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Re: F88C Rifle - Animations and Sound
I've heard that, too. But I've never seen a real soldier do it, so I reckoned it was just a myth.[R-PUB]MAINERROR wrote:Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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MAINERROR
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Re: F88C Rifle - Animations and Sound
We had animators. [R-DEV]Spearhead is one.
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Spec
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Re: F88C Rifle - Animations and Sound
K, i see. Explains why we have a shovel animation. Duh, i even remember Spearhead's sig now... How could i forget that.'[R-PUB wrote:MAINERROR;773121']We had animators. [R-DEV]Spearhead is one.
Well, then - how could we survive without multiple animators?
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Tomato-Rifle
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Z-trooper
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