F88C Rifle - Animations and Sound

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Chuc
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F88C Rifle - Animations and Sound

Post by Chuc »

[WEGAME]W_I_P_F88C[/WEGAME]

[W.I.P] F88C - BF2 video

Ignore the import errors, where there are missing faces and textures to the model. On that note the texture is also WIP as I havn't been able to start painting, not till I get a new tablet.
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Personal Folio - http://www.studioash.net
red.murder1
Posts: 126
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Re: F88C Rifle - Animations and Sound

Post by red.murder1 »

Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
bosco_
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Re: F88C Rifle - Animations and Sound

Post by bosco_ »

Yum yum :D
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Chuc
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Re: F88C Rifle - Animations and Sound

Post by Chuc »

Recoil and deviation values are WIP, as they were taken from the QBZ95 scoped.
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KP
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Re: F88C Rifle - Animations and Sound

Post by KP »

Nice, but why does he bang the mag against his rifle? :razz:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rhino
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Re: F88C Rifle - Animations and Sound

Post by Rhino »

red.murder1 wrote:Doesn't seem to have very much recoil,what is the recoil value currently set at for it?
lolz, you dont start coding it though a temp export, its probaly just using default values or values off anouther weapon.

anyways nice animation chuc, thou the export is pretty bad :p
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red.murder1
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Re: F88C Rifle - Animations and Sound

Post by red.murder1 »

But coding is so fun
Chuc
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Re: F88C Rifle - Animations and Sound

Post by Chuc »

[R-MOD]KP wrote:Nice, but why does he bang the mag against his rifle? :razz:
Haha I was told to animate that by tonnie, the modeller (who's a serving commando, so his word is as good as gold).
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Rudd
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Re: F88C Rifle - Animations and Sound

Post by Rudd »

The reload animation is slick, and the sound is good, quite similar to the SA80?
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red.murder1
Posts: 126
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Re: F88C Rifle - Animations and Sound

Post by red.murder1 »

I just noticed something.the model needs moar rails

Lol jk,can't wait to see this ingame
bosco_
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Re: F88C Rifle - Animations and Sound

Post by bosco_ »

Geez, some people are never happy with what they get to see
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KP
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Re: F88C Rifle - Animations and Sound

Post by KP »

Like me? Yeah, that's me in a nutshell. ;)

Just wondering, as I've never seen anyone do it in real life, and, to be honest, I think it looks a bit silly. :razz:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
hall0
Posts: 1700
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Re: F88C Rifle - Animations and Sound

Post by hall0 »

Realy nice :D
MAINERROR
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Re: F88C Rifle - Animations and Sound

Post by MAINERROR »

Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.

Oh and awesome weapon and animations. You know look at my flag I can't wait to test that weapon :D
Spec
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Re: F88C Rifle - Animations and Sound

Post by Spec »

Awesome weapon. Nice work on the animation and sounds.
How did we survive when we had no animators?
KP
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Re: F88C Rifle - Animations and Sound

Post by KP »

[R-PUB]MAINERROR wrote:Well KP in the game there is no jamming but IRL it does exist. By doing that you ensure not getting a jam.
I've heard that, too. But I've never seen a real soldier do it, so I reckoned it was just a myth. :p
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
MAINERROR
Retired PR Developer
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Joined: 2007-07-22 17:54

Re: F88C Rifle - Animations and Sound

Post by MAINERROR »

We had animators. [R-DEV]Spearhead is one.
Spec
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Re: F88C Rifle - Animations and Sound

Post by Spec »

'[R-PUB wrote:MAINERROR;773121']We had animators. [R-DEV]Spearhead is one.
K, i see. Explains why we have a shovel animation. Duh, i even remember Spearhead's sig now... How could i forget that.

Well, then - how could we survive without multiple animators?
Tomato-Rifle
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Re: F88C Rifle - Animations and Sound

Post by Tomato-Rifle »

Pretty nice
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Z-trooper
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Re: F88C Rifle - Animations and Sound

Post by Z-trooper »

Nice job guys
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"Without geometry, life is pointless"
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