[Map] Operation Bang & Burn [WIP]

Making or wanting help making your own asset? Check in here
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Operation Bang & Burn [WIP]

Post by J.F.Leusch69 »

dead or what?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Operation Bang & Burn [WIP]

Post by OkitaMakoto »

Those photos of the construction area look WAY too cluttered. Remember, LESS is MORE. You have so many boxes and wirecable things and boxes that it looks really weird. Less really is more, because you dont want a maze where you turn into an enemy, you want it to be open enough to allow engagements and use of cover.

Keep a good amount in, but imho, its way too much

These are where Im talking about... dont know what other's opinions are...
Image
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Operation Bang & Burn [WIP]

Post by Mora »

First pic looks okay second is more abit messed up.
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Map] Operation Bang & Burn [WIP]

Post by red.murder1 »

In those first ones the crates in the corner and the gas tanks look like they really don't belong there
Marmorkaka
Posts: 110
Joined: 2007-11-15 17:48

Re: [Map] Operation Bang & Burn [WIP]

Post by Marmorkaka »

looking good
Image
Todays gratitude buys tomorrows happines.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Operation Bang & Burn [WIP]

Post by Anxiety »

Why did you restart this thread :|

it was like 5-50,000 pages back . . not to mention i didn't have any intention of continuing with it. . .becuase it has no potential . . .

So thanks for starting an old thread again . .

I appreitiate the comment , but really . . :|

EDIT: sorry bit of a knee-jerk there . . I do apologise But i am really having difficulty finding time to work on these maps . . School comes first and well . . thats all . . =P

=D

Sorry guys . .
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Operation Bang & Burn [WIP]

Post by Tomato-Rifle »

Nice, is that snow o.0
Image
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [Map] Operation Bang & Burn [WIP]

Post by turnpipe »

How did you get 2048x2 to work?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Operation Bang & Burn [WIP]

Post by agentscar »

VERY NICE WORK!!

That map looks like it's coming together amazingly..Name kinda made me chuckle though..lol.

Hope U.S. ARMY gets this,lol.And hope some armor get to have fun in that urban area..

:D
Nice, is that snow o.0
He just had the terrain set to not show,or wasn't done painting it yet..If you notice in every screen the ground is white.His updated screens show it sand. :)
Last edited by agentscar on 2008-08-23 03:22, edited 2 times in total.
Image
Image
Image
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Map] Operation Bang & Burn [WIP]

Post by Chanvlan »

Anxiety wrote:Why did you restart this thread :|

it was like 5-50,000 pages back . . not to mention i didn't have any intention of continuing with it. . .becuase it has no potential . . .

So thanks for starting an old thread again . .

I appreitiate the comment , but really . . :|

EDIT: sorry bit of a knee-jerk there . . I do apologise But i am really having difficulty finding time to work on these maps . . School comes first and well . . thats all . . =P

=D

Sorry guys . .
WHAT! noooooo does that mean your not going to continu with this map???

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Operation Bang & Burn [WIP]

Post by agentscar »

Aw man.. :(
Image
Image
Image
Post Reply

Return to “PR:BF2 Community Modding”