Civi kit
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Civi kit
no kick on one kill, it could really bugger up a squad if he SL was kicked
6kils (i.e. 2 punish deaths sound more reasonable)
6kils (i.e. 2 punish deaths sound more reasonable)
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: Civi kit
Don't kick, those civilians jump infront of bullets all the time and it's harsh....I agree though, they shouldn't call that kit "Civilians" they're on the insurgent team giving intelligence to the insurgents, they can drive suicide vehicles, techicals(not gun of course, but still they help the machine gunners), they throw rocks at the enemy team, they repair insurgent vehicles, these guys are by ANY means not civilians, they should change the name to Collaborator or change what the "Civilian" can or cannot do.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: Civi kit
kicking would just ruin the game.
Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: Civi kit
I hope civies get taken out overall :S
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Civi kit
more spawntime...
more carefull playing.
more carefull playing.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Civi kit
In modern warfare, it almost is that. Rules pretty much are you can only fire when fired upon or you have to get permission to fire on a possible threat.T.A.Sharps wrote:This isn't supposed to be chivalric warfare where each party shows up in their own colors so each side knows who to kill.
Also, Civilian must be in insurgency. Insurgency without civilians is like an Easter Egg Hunt gone wrong. Also, in modern warfare, civilians are all over the place while troops are trying to find caches and arrest priority individuals.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
Re: Civi kit
what about splitting into two civilian classes? in the collaborators (slight penalty, slight intel points by knifing). Mainly the one who is now civilian.
The "REAL" Civilians (UBER penalty (long spawn time. 240+), many intel points by knifing). No Grappling, no abbilty to drive anything except "normal" cars and bikes maybe, only 1 field dressing, no wrench to help the insurgency...
The "REAL" Civilians (UBER penalty (long spawn time. 240+), many intel points by knifing). No Grappling, no abbilty to drive anything except "normal" cars and bikes maybe, only 1 field dressing, no wrench to help the insurgency...
Sorry for my bad english ^_^'
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: Civi kit
yeah but when bullets start flying civis in real life run home...but not these ones in game. so i think if in a civi is out in the open with in a certain distance from an insurgent there should be no penalty for killing him. hell when i was in the anbar provence we killed more civi's than i can count...they called our company the wedding crashers (shooting ur ak up in the air while soldiers are on patrol will get u and some of ur family members killed). as long as soldiers in real life follow the ROE no one ever gets in troble for killing a civi. and no one in my company ever got in any kind of trouble for killing anybody.
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Civi kit
Ok, well there we have it. No more penalties for killing civilians? (Not mocking, just suprised). Where might we find more information about current ROE anderson?
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Civi kit
Neo_Mapper wrote:what about splitting into two civilian classes? in the collaborators (slight penalty, slight intel points by knifing). Mainly the one who is now civilian.
The "REAL" Civilians (UBER penalty (long spawn time. 240+), many intel points by knifing). No Grappling, no abbilty to drive anything except "normal" cars and bikes maybe, only 1 field dressing, no wrench to help the insurgency...
Ummm, What? Why would you get more info for knifing a Civi with no knowlege of insurgent activities?
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Civi kit
The 2 Civilians does sound good, but I agree with Tirak. Make it so that the team gets -2 Intel points for arresting a regular civilian (as in substact points for false arrest, 0 intel points would be ok too). Then, the collaborator would be worth however many intel points Civilians are currently worth. Also, I think regular civilians should have shorter spawn time, while collaborators should get longer spawn time.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: Civi kit
ROE is suposedly classified as best as something can stay classified when everyone in the military knows it and it varies by unit...so im not gona tell u the ROE and i would guess that it cant be coded and forced onto pub gamers...only roleplayers. so since ROE cant be simulated in game i say take civi's out of the game.(which isnt gona happen) or give a certain class non leather rounds for the shotgun or a stinger grenade...both of which are realistic. and maybe just maybe it'll keep those damn civis from walking right up to ur squad and throghing rocks in ur face while ur being engaged by enemy.
and on a side note and im sure others that have been there will agree that when civilian are having a normal day and the insurgent are in their town and a u.s. or british convoy role up and the civi's usually know when something is about to go down and they clear out and shut down shop when they see us and when the bullets start flying and explosion go off....u wont ever see a civi anywhere unless u go into their house and find em all in the back room hiding.(im not mad or anything...just informing cuz im sure alot of yall only know what the media tell u) hey i was with that same unit that had that big media frenzy about the sniper killing the civilian back in 07....$h!t happens
and on a side note and im sure others that have been there will agree that when civilian are having a normal day and the insurgent are in their town and a u.s. or british convoy role up and the civi's usually know when something is about to go down and they clear out and shut down shop when they see us and when the bullets start flying and explosion go off....u wont ever see a civi anywhere unless u go into their house and find em all in the back room hiding.(im not mad or anything...just informing cuz im sure alot of yall only know what the media tell u) hey i was with that same unit that had that big media frenzy about the sniper killing the civilian back in 07....$h!t happens
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Civi kit
Well anderson, if it makes you feel better, I've never trusted the media, especially when it comes to reporting on combat.
But I'm wondering, it's obvious you don't support the civilian being in PR, but have you ever seen collaborators who were kind of helping the Insurgents, but they were still unarmed?
Also, we could probably have a bean-bag shotgun. That wouldn't be hard to do. Only problem would be getting it to correctly fit into PR because you would want the bean bag to "kill" Civilians, but only partially harm common Insurgents. It would also have to used in such a way that a bean bag to a civilian's head would count as killing them with a standard weapon.
Does that sound ok Anderson?
I doubt this could work, but it would be cool if there could be a gametype where the Coalition forces would have to find a "Contact" who would basically be a Civilian with some knowledge. Then, the Civilian could either tell where a cache is or they could be "arrested" and have to wait about 2 minutes to respawn. I doubt this gametype would be popular, but it would be realistic.
But I'm wondering, it's obvious you don't support the civilian being in PR, but have you ever seen collaborators who were kind of helping the Insurgents, but they were still unarmed?
Also, we could probably have a bean-bag shotgun. That wouldn't be hard to do. Only problem would be getting it to correctly fit into PR because you would want the bean bag to "kill" Civilians, but only partially harm common Insurgents. It would also have to used in such a way that a bean bag to a civilian's head would count as killing them with a standard weapon.
Does that sound ok Anderson?
I doubt this could work, but it would be cool if there could be a gametype where the Coalition forces would have to find a "Contact" who would basically be a Civilian with some knowledge. Then, the Civilian could either tell where a cache is or they could be "arrested" and have to wait about 2 minutes to respawn. I doubt this gametype would be popular, but it would be realistic.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: Civi kit
dude i could care less how they make insurgency, im not making the mod...just making a point from my point of view....anyways i probably killed this thread but there will be another one to take its place saying the samething in a week.


