Civi kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civi kit

Post by Rudd »

no kick on one kill, it could really bugger up a squad if he SL was kicked

6kils (i.e. 2 punish deaths sound more reasonable)
Image
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Civi kit

Post by steve_06-07 »

Don't kick, those civilians jump infront of bullets all the time and it's harsh....I agree though, they shouldn't call that kit "Civilians" they're on the insurgent team giving intelligence to the insurgents, they can drive suicide vehicles, techicals(not gun of course, but still they help the machine gunners), they throw rocks at the enemy team, they repair insurgent vehicles, these guys are by ANY means not civilians, they should change the name to Collaborator or change what the "Civilian" can or cannot do.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: Civi kit

Post by Chanvlan »

kicking would just ruin the game.

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Civi kit

Post by M_Striker »

I hope civies get taken out overall :S
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Civi kit

Post by CodeRedFox »

Oh oh ohh me first.... ;)
Image
"apcs, like dogs can't look up" - Dr2B Rudd
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Civi kit

Post by maarit »

more spawntime...
more carefull playing.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Civi kit

Post by vilhelm123 »

No kicking for civilian kills. End of.
Lots of love
Vilhelm xx
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Civi kit

Post by EOD_Security-2252 »

T.A.Sharps wrote:This isn't supposed to be chivalric warfare where each party shows up in their own colors so each side knows who to kill.
In modern warfare, it almost is that. Rules pretty much are you can only fire when fired upon or you have to get permission to fire on a possible threat.

Also, Civilian must be in insurgency. Insurgency without civilians is like an Easter Egg Hunt gone wrong. Also, in modern warfare, civilians are all over the place while troops are trying to find caches and arrest priority individuals.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Civi kit

Post by Neo_Mapper »

what about splitting into two civilian classes? in the collaborators (slight penalty, slight intel points by knifing). Mainly the one who is now civilian.
The "REAL" Civilians (UBER penalty (long spawn time. 240+), many intel points by knifing). No Grappling, no abbilty to drive anything except "normal" cars and bikes maybe, only 1 field dressing, no wrench to help the insurgency...
Sorry for my bad english ^_^'
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Civi kit

Post by Anderson29 »

yeah but when bullets start flying civis in real life run home...but not these ones in game. so i think if in a civi is out in the open with in a certain distance from an insurgent there should be no penalty for killing him. hell when i was in the anbar provence we killed more civi's than i can count...they called our company the wedding crashers (shooting ur ak up in the air while soldiers are on patrol will get u and some of ur family members killed). as long as soldiers in real life follow the ROE no one ever gets in troble for killing a civi. and no one in my company ever got in any kind of trouble for killing anybody.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Civi kit

Post by EOD_Security-2252 »

Ok, well there we have it. No more penalties for killing civilians? (Not mocking, just suprised). Where might we find more information about current ROE anderson?

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Civi kit

Post by Tirak »

Neo_Mapper wrote:what about splitting into two civilian classes? in the collaborators (slight penalty, slight intel points by knifing). Mainly the one who is now civilian.
The "REAL" Civilians (UBER penalty (long spawn time. 240+), many intel points by knifing). No Grappling, no abbilty to drive anything except "normal" cars and bikes maybe, only 1 field dressing, no wrench to help the insurgency...

Ummm, What? Why would you get more info for knifing a Civi with no knowlege of insurgent activities?
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Civi kit

Post by EOD_Security-2252 »

The 2 Civilians does sound good, but I agree with Tirak. Make it so that the team gets -2 Intel points for arresting a regular civilian (as in substact points for false arrest, 0 intel points would be ok too). Then, the collaborator would be worth however many intel points Civilians are currently worth. Also, I think regular civilians should have shorter spawn time, while collaborators should get longer spawn time.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Civi kit

Post by Anderson29 »

ROE is suposedly classified as best as something can stay classified when everyone in the military knows it and it varies by unit...so im not gona tell u the ROE and i would guess that it cant be coded and forced onto pub gamers...only roleplayers. so since ROE cant be simulated in game i say take civi's out of the game.(which isnt gona happen) or give a certain class non leather rounds for the shotgun or a stinger grenade...both of which are realistic. and maybe just maybe it'll keep those damn civis from walking right up to ur squad and throghing rocks in ur face while ur being engaged by enemy.
and on a side note and im sure others that have been there will agree that when civilian are having a normal day and the insurgent are in their town and a u.s. or british convoy role up and the civi's usually know when something is about to go down and they clear out and shut down shop when they see us and when the bullets start flying and explosion go off....u wont ever see a civi anywhere unless u go into their house and find em all in the back room hiding.(im not mad or anything...just informing cuz im sure alot of yall only know what the media tell u) hey i was with that same unit that had that big media frenzy about the sniper killing the civilian back in 07....$h!t happens
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Civi kit

Post by EOD_Security-2252 »

Well anderson, if it makes you feel better, I've never trusted the media, especially when it comes to reporting on combat.
But I'm wondering, it's obvious you don't support the civilian being in PR, but have you ever seen collaborators who were kind of helping the Insurgents, but they were still unarmed?
Also, we could probably have a bean-bag shotgun. That wouldn't be hard to do. Only problem would be getting it to correctly fit into PR because you would want the bean bag to "kill" Civilians, but only partially harm common Insurgents. It would also have to used in such a way that a bean bag to a civilian's head would count as killing them with a standard weapon.
Does that sound ok Anderson?

I doubt this could work, but it would be cool if there could be a gametype where the Coalition forces would have to find a "Contact" who would basically be a Civilian with some knowledge. Then, the Civilian could either tell where a cache is or they could be "arrested" and have to wait about 2 minutes to respawn. I doubt this gametype would be popular, but it would be realistic.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Civi kit

Post by Anderson29 »

dude i could care less how they make insurgency, im not making the mod...just making a point from my point of view....anyways i probably killed this thread but there will be another one to take its place saying the samething in a week.
Post Reply

Return to “PR:BF2 Suggestions”