Enemy Spotted!

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Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Enemy Spotted!

Post by Evil_Eye »

While its good how you can spot enemies, i think it wud be better if you couldnt see thier movement on the minimap even after you cant physically see them. It would be more realistic if once you have spotted someone, thesymbol on the minimap doesnt move??

What do you think?? 8)
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Neuromante
Posts: 85
Joined: 2006-03-02 10:35

Post by Neuromante »

I was thinking of this some time ago, and I agree with you, it would be much better. Maybe we could take away even the auto-identification of the spotted threat, having you to right click on the T menu and choose the correct class. This would give a chance to increase the auto 30 sec block limit and we'd have this less "exploited" (spamming it on a whole area just to see where the enemies are hiding). Spotting anything without choosing a class would leave the red question mark.
Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

Neuromante wrote:I was thinking of this some time ago, and I agree with you, it would be much better. Maybe we could take away even the auto-identification of the spotted threat, having you to right click on the T menu and choose the correct class. This would give a chance to increase the auto 30 sec block limit and we'd have this less "exploited" (spamming it on a whole area just to see where the enemies are hiding). Spotting anything without choosing a class would leave the red question mark.
I must admit that i spam spotted in vanilla, and found i could locate troops i couldnt physically see.
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Wraith
Retired PR Developer
Posts: 1929
Joined: 2006-02-11 00:10

Post by Wraith »

Wow, I had never thought people would exploit something like that. I guess some people need more of an advantage...
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Evil_Eye
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Post by Evil_Eye »

Its hard when your **** PC cant manage full draw distance.
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Wraith
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Post by Wraith »

You know what would be cool.... If there was something you could run that would move your aimer to those poeple you couldn't see...... It's still an exploit...
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Evil_Eye
Posts: 117
Joined: 2006-02-26 18:49

Post by Evil_Eye »

Yes, which is why im trying to get it removed.
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Rhino
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Post by Rhino »

'[R-PUB wrote:Wraith']You know what would be cool.... If there was something you could run that would move your aimer to those poeple you couldn't see...... It's still an exploit...
wouldnt that be called aim bot?
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Wraith
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Post by Wraith »

I wouldn't know.
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SiN|ScarFace
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Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

In addition to that something needs to be done about radio spam.
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Wraith
Retired PR Developer
Posts: 1929
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Post by Wraith »

Good point. There allready is a system in place it should just be a minor tweek to get it to work so that people will stop...
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Blondin
Posts: 11
Joined: 2006-12-07 16:35

Post by Blondin »

Neuromante wrote:I was thinking of this some time ago, and I agree with you, it would be much better. Maybe we could take away even the auto-identification of the spotted threat, having you to right click on the T menu and choose the correct class. This would give a chance to increase the auto 30 sec block limit and we'd have this less "exploited" (spamming it on a whole area just to see where the enemies are hiding). Spotting anything without choosing a class would leave the red question mark.
I wanted to suggest the same thing when I searched the forums. IMO, auto-identification is far from reality because you continue to see ennemys movements on mini-map even if you have lost visual contact. BTW, you can anticipate your target movements in an "unfair" way especially in CQB situations where red dots on mini-map are more important than the rest of your screen.

As this suggestion is more than 1 year old, I would like to know if it could be possible to implement this because the gameplay has changed a little(!) since this suggestion.

PS : sorry for my coarse english but I can't do better...
bobfish
Posts: 217
Joined: 2007-03-11 11:41

Post by bobfish »

I actually, wouldn't like a change to the spotted system, cause sometimes the game just craps out and doesn't work properly. I can be standing watching guy pinging off shots from a ledge, or a tank on the other side of a fence, or whatever, and the game just refuses spot the damn thing cause it's incompetent at registering that you can see the enemy unit even if there is a knee high obstacle between you.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Neuromante wrote:Maybe we could take away even the auto-identification of the spotted threat, having you to right click on the T menu and choose the correct class.
Oh, yea, and then people would say "enemy tank spoted" when seeing a grunt...
Plus, when you spot, you dont think about, what you are seeing, you just say "enemy troops/vehicle identified"...

But I do agree on the moving red dots...
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El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

It's like a location bot.
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Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

But how would I know when my IED target is across the bridge???

Also, what I really hate are the spotting "dead-zones" that seem to be all over the damn place.
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Reyals
Posts: 56
Joined: 2007-04-03 14:15

Post by Reyals »

Evil_Eye wrote:I must admit that i spam spotted in vanilla, and found i could locate troops i couldnt physically see.
And annoyed the **** out of the rest of your team.
ErusF
Posts: 28
Joined: 2007-02-13 11:13

Post by ErusF »

For me the solution would be that you can "miss" your spot 3 times before you get radio blocked for 30sec, but if you actually spot an enemy you can spot as much different enemys as you like. So there won't be as much "?" marks on the screen, making comunication easier too.
Last edited by ErusF on 2007-04-10 15:50, edited 1 time in total.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Well if we change this, then we need to adjust the uniforms on china/US maps. They looks damn near identical at 100yrds
Blondin
Posts: 11
Joined: 2006-12-07 16:35

Post by Blondin »

bobfish wrote:I actually, wouldn't like a change to the spotted system, cause sometimes the game just craps out and doesn't work properly. I can be standing watching guy pinging off shots from a ledge, or a tank on the other side of a fence, or whatever, and the game just refuses spot the damn thing cause it's incompetent at registering that you can see the enemy unit even if there is a knee high obstacle between you.
This problem only occurs when you're using the auto-identification spotted threat system. "Manual" spotting is far more efficient.
Outlawz wrote:Plus, when you spot, you dont think about, what you are seeing, you just say "enemy troops/vehicle identified"...
Currently, spotting is far too easy regarding all the information it provides to your team. It will help your mates to identify the danger but it's also used to find snipers location when they are well hidden, to confirm if the soldier in front of you is really an enemy, and for many other things.
"Manual spotting" will require more time and will encourage player to communicate (if you can't spot safely). IMO, It will slow down a little bit the gameplay in a good way and will convert Rambo attitudes into suicidal attitudes.
JP*wasteland.soldier wrote:But how would I know when my IED target is across the bridge???
It will be harder but you can ask your mates, can't you ?
ErusF wrote:For me the solution would be that you can "miss" your spot 3 times before you get radio blocked for 30sec, but if you actually spot an enemy you can spot as much different enemys as you like. So there won't be as much "?" marks on the screen, making comunication easier too.
Although you will reduce the chat spam, you will still be able to see red dots and vehicles moving (such as the location where a chopper lands his passengers) on your mini-map. Spam chat is something annoying but it's not the principal aim of my request. IMO, having all these red dots provide you a good knowledge of enemy forces and tend to encourage players to shoot at the red dots without thinking. For example, when I play H-AT, I often commit suicidal attacks on APCs because I know perfectly their location and I'm pretty sure to have the time to aim and fire before getting killed. It won't be the same if I don't know the perfect location of my target.
VipersGhost wrote:Well if we change this, then we need to adjust the uniforms on china/US maps. They looks damn near identical at 100yrds
So, you're just using "auto-spot" to confirm that the guy you see is not a friend. IMO, you should be able to spot an enemy only if you're sure he's one.
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