The textures are a bit wierd, principally the sand.


I'll work on in tomorrow.


the best thing IMO about L3DT is its painting ability, thou it isn't easy to use but far, far better than Tpaint, Tpaint can only use 3 textures and only permits of slop gradient and terrain height. Where L3DT can use as many textures as you like, can also group up many diffrent types of colour textures into 1 single type of detail, so you can have many diffrent colours of grass around your map, but have them using only 1 of your 6 detail textures for grass. It also can go off gradient, terrain height and slope gradient like tpaint, but also can go off many other things that I can't remember all off the top of my head like water level (ie, can set textures only below and just above water, very good for beaches etc) and many other things that i can't remember right now=Romagnolo= wrote:Now, I'm going to use the Tpaint to paint the map. Does anyone have tips how to do it ?
yes you can but you can only export low rez textures, I have the pro version which allows me to export high rez textures. it dont cost that much and is worth it if you know how to use itJ.F.Leusch69 wrote:can you use L3DT (the free version) for painting?
and maybe give a link for a good tut for that, thanks![]()









well, I only used 3 detailmaps off L3DT for Fools Road, give Taxi 3 others to hand paint, like stones etc. Only details I put in was grass, rock and water basin / river beach.[R-CON]marcoelnk wrote:@rhino : again, you make things way too complicated. i mean it looks great from above but i must say i never noticed this ingmae. i did notice that fools road is using some pretty good lightmaps and colourmaps but no that detailed.![]()
nice one Dr.Rhino[R-DEV]Rhino wrote: and your subconscious notices it more than you think, it believes its real and as a result, you get immersed into the game, if it saw anything that didn't look right, realistic or w/e then that immersion would brake and you would just be looking for more things that are wrong![]()

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[/URL]I got a feeling your still using the free demo.Top_Cat_AxJnAt wrote:Basic photoshop question.
Exported Detailmap_Alpha1 and 2 into photoshop, change image size > increased pixel dimension settings of both width and height to 2048 from 512. Overall file size = about 12mb. Save as TGA file. Then load up a custon palette (L3dt Video Tutorial - Official BF Editor Forums) - this however decreases oversize of file to about 4mb.
While the these 2 files in L3DT Bf2 video tutorial remain at 12mb always.
I guessed this was a problem becuase i got an error using bf2_tsplit.
H.E.L.P. and cheers.