[Models] US Army Kit Geometry [WIP]

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Tonnie
Retired PR Developer
Posts: 2014
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Tonnie »

i am with Somebody on the glasses lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Ironcomatose
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

Win. Keep it up man.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
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Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

People keep trashing the glasses and I give them to all the '1337' kits. ;)

-REad
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Textures] US Army Kit Geometry [WIP]

Post by FastWinston »

Medic glasses needs to be taped down the middle and cocke-bottle buttom thick :D Looking great!
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Update, check front page.

-REad
crazy11
Retired PR Developer
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Re: [Textures] US Army Kit Geometry [WIP]

Post by crazy11 »

Very nice job, Like the glasses :shock: .
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scarmoe
Posts: 62
Joined: 2008-01-14 03:36

Re: [Textures] US Army Kit Geometry [WIP]

Post by scarmoe »

the model looks awesome...nothing like the early renders.
looks high poly :D
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by Rambo Hunter »

Hmm, I don't think the Army uses the Noroto NOD mount, mainly the Marines and possibly the Navy (? Not too sure on that)
But nice work otherwise!
(However, I'm with somebody on the glasses...)
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Tonnie
Retired PR Developer
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Tonnie »

YAY! he did smoothing groups this time lol. Good work mate

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Rambo Hunter wrote:Hmm, I don't think the Army uses the Noroto NOD mount, mainly the Marines and possibly the Navy (? Not too sure on that)
But nice work otherwise!
(However, I'm with somebody on the glasses...)
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It's mostly to make a little more Oooh-ahh gear for the SpecOps.

ETA: Nobody is being issued the Crye Chassis or Blast Belt either.. Doesn't mean I didn't model it. ;)

-REad
Last edited by ReadMenace on 2008-08-28 06:19, edited 3 times in total.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Re: [Textures] US Army Kit Geometry [WIP]

Post by PlayPR! »

I'm fine with the glasses, but maybe go with something a bit more authentic?

Below is a link to a pic of Oakley's Plutonite glasses, the frames are constructed to be able to stop anything the size of a .22 calibur bullet travling at ultra-high velocity, apperantly Oakley sells them to US Army and Marine soldiers.

http://www.finnrappel.fi/OakleyBallisticMFrame.JPG

This is the link I got the picture from.
OakleyBallisticMframe

But again, its your decision, I think it would look good either way, the glasses give the medic a bit of character, you know?
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

IMO the entire head, gear and all, looks pretty ace. Everything else looks much to blocky if you know what i mean.
Last edited by Ironcomatose on 2008-08-28 06:56, edited 1 time in total.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

PlayPR! wrote:I'm fine with the glasses, but maybe go with something a bit more authentic?
If someone (Tziak), had been following the thread, they might have noticed that the Birth Control Glasses, are one of 5 different pieces of eye ware that have been modeled... Including the Revision Sawfly, which looks nearly identical to aforementioned Oakleys. ;)

-REad
ratlover232
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Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

KA-PWNED
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PlayPR!
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Re: [Textures] US Army Kit Geometry [WIP]

Post by PlayPR! »

I checked the thread... I guess not enough though.
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STORM-Mama
Posts: 735
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Re: [Textures] US Army Kit Geometry [WIP]

Post by STORM-Mama »

Sorry if this has been asked a couple of times already... But is it possible for you to make it so the AT-rifleman carries an AT4 on his back instead of a SRAW?
Brummy
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Re: [Textures] US Army Kit Geometry [WIP]

Post by Brummy »

Ironcomatose wrote:IMO the entire head, gear and all, looks pretty ace. Everything else looks much to blocky if you know what i mean.
He hasn't used smooth groups yet..
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

STORM-Mama wrote:Sorry if this has been asked a couple of times already... But is it possible for you to make it so the AT-rifleman carries an AT4 on his back instead of a SRAW?
I was leaning towards not modelling those things at all. Primary reason being that it looks a little off when a player is wielding an AT4, and has one strapped to his back when he only has one AT4 at a time.

-REad
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

ReadMenace wrote:I was leaning towards not modelling those things at all. Primary reason being that it looks a little off when a player is wielding an AT4, and has one strapped to his back when he only has one AT4 at a time.

-REad
I see what you mean but i really wouldnt mind and think it would be a very cool thing to do.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Update on front page.

-REad
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