[Models] US Army Kit Geometry [WIP]

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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Textures] US Army Kit Geometry [WIP]

Post by Tonnie »

Congrats on the wedding mate. great work here.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Re: [Textures] US Army Kit Geometry [WIP]

Post by PlayPR! »

Woah, really cool lookin' update.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: [Textures] US Army Kit Geometry [WIP]

Post by 77SiCaRiO77 »

Ironcomatose wrote:I see what you mean but i really wouldnt mind and think it would be a very cool thing to do.
i agree
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Textures] US Army Kit Geometry [WIP]

Post by Grinch »

Conguralations for your wedding mate from me too! Hope to you all best!

The model looks superb. Myself havent yet finded out how to model the helmet good. By the way. I will try to model the Sopmod M4. Last time it looked kinda cool expect. That the barrel was flat. I will give it an another shot.

Are you thinking to add knee pads for Spec Ops. Alta or Blackhawk desing.

SEALs use IBH helmet and others Mich so remember that. Im thinking to start game project in Blender. With human models like an fps. Part of some sort sf squad. You will make your way up from training to real deal. Like COD 4 or some sorta. I dont know anything about Python coding but about modelling yes. This is an just idea that someday I will ask people to help.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Textures] US Army Kit Geometry [WIP]

Post by Ironcomatose »

Consider .8 your wedding gift. ;)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Ironcomatose wrote:Consider .8 your wedding gift. ;)
A WEDDING GIFT I CAN'T OPEN FOR 3 WEEKS! :x

Damn all of you! ;)

-REad
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Textures] US Army Kit Geometry [WIP]

Post by Brummy »

congrats, even if I don't know what everyone is talking about?? What read, text?!
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

Brummy wrote:congrats, even if I don't know what everyone is talking about?? What read, text?!
My mind.. blown. :wink:

-REad
Fat Man Jim
Posts: 65
Joined: 2008-01-03 23:03

Re: [Textures] US Army Kit Geometry [WIP]

Post by Fat Man Jim »

i know nothing about modeling so this might sound stupid


could we see this with the textures if possible
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

I'm working on getting a UV artist and texturer for the man while he gets ready for his wedding. Odds are, depending on who we find, you should be seeing some textures up within a few weeks.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: [Textures] US Army Kit Geometry [WIP]

Post by Xander[nl] »

I personally don't like the glasses on the medic because they make him too 'nerd' while it should be a really cool kit.

By the way, what about kneepads? Or would that be part of skinning?
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

'Xander[nl wrote:;786138']I personally don't like the glasses on the medic because they make him too 'nerd' while it should be a really cool kit.

By the way, what about kneepads? Or would that be part of skinning?
Right! Here's the new SpecOps/Sniper kit.

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Now, someone is getting the RPGs, I don't really care who. ;)

As for the kneepads, they're an integral part of the USMC player models, therefore already done.

-REad
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

Give them to that guy, he looks like he needs them.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Textures] US Army Kit Geometry [WIP]

Post by Panzerfire »

ReadMenace wrote:Right! Here's the new SpecOps/Sniper kit.

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Do want! :mrgreen:
I would seriously go "WTF?!" if I saw that in the servers :lol:
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

My question is, where the hell did you find that picture?
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by Rambo Hunter »

Tactical duck suit?

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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Textures] US Army Kit Geometry [WIP]

Post by ratlover232 »

Oh my god. Incredible.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Re: [Textures] US Army Kit Geometry [WIP]

Post by Cheeseman »

ratlover232 wrote:My question is, where the hell did you find that picture?
That's Elton John in one of his concerts.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Textures] US Army Kit Geometry [WIP]

Post by ReadMenace »

[R-DEV]Cheeseman wrote:That's Elton John in one of his concerts.
I was hoping Cheese was dropping in to pay his respects, but instead he just wanted to talk about 1337 SpecOps. :(

Any progress Ratmilk?

-REad
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