Impressions about the Commander Role in .8
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
Impressions about the Commander Role in .8
I don't like it at all, I gave it multiple attempts for entire rounds and it was not fun at all. Staring at a 2D map throughout the entire battle is just too boring, I can't even build anything anymore. Being stuck in the command post is boring I suggest revamping the commander role.
"Get lost, support your Coast Guard."
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flem615
- Posts: 358
- Joined: 2008-04-29 22:30
Re: Impressions about the Commander Role in .8
i have to disagree here. thats what a commander does, he isnt a front line unit, and him going out and getting killed is never good. but i can see your point. it would be nice if the commander had more freedoms, or responsibilities, and he had a more direct influence than "Squad 5 go here" and hoping they accept.
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: Impressions about the Commander Role in .8
Please use the search function, there is already a thread on this topic.
https://www.realitymod.com/forum/f257-v0-8-general-feedback/43443-commander-changes.html
Thread Closed.
https://www.realitymod.com/forum/f257-v0-8-general-feedback/43443-commander-changes.html
Thread Closed.
Last edited by Eddiereyes909 on 2008-09-01 23:28, edited 1 time in total.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
