Cache not marked
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HeXeY
- Posts: 1160
- Joined: 2008-06-28 18:03
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frrankosuave
- Posts: 179
- Joined: 2007-10-02 21:46
Re: Cache not marked
The dev's stated pretty clearly (here) that only three caches would spawn at any given time, but neither the manual nor real game time experience support that. I still see "cache destroyed" messages but no change in the insurgent map cache locations (purple and blue markers). Seems like the caches are all there so If the opposing force maintains the search and destroy methodology, they will likely be more successful. You can move into areas that the insugents don't expect and move with relative ease, as opposed to the areas theinsurgents have set up their ambushes. I'd much rather move into areas where the enemy isn't waiting for me.
Last edited by frrankosuave on 2008-09-01 15:02, edited 1 time in total.
Reason: more info
Reason: more info
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frrankosuave
- Posts: 179
- Joined: 2007-10-02 21:46
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Lt Mic
- Posts: 58
- Joined: 2008-07-14 12:34
Re: Cache not marked
Can"t it be just normal ammo crate not cache?
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: Cache not marked
Yea the southern most point is a CP that can be taken by the US and not a weapons cache for destruction.

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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Cache not marked
Humm interesting...I'll throw it in the bug book if we more responses about it. Thanks Zekeadalic.

"apcs, like dogs can't look up" - Dr2B Rudd


