increase model detail at longer ranges?

General discussion of the Project Reality: BF2 modification.
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DrFunkenstein
Posts: 33
Joined: 2008-08-20 21:58

increase model detail at longer ranges?

Post by DrFunkenstein »

Is there a setting or command to increase the distance at which the higher poly models are displayed? I would like to avoid model "pop" and have the rig to do it. Everything is set to "4" currently. Is there some other non-pb breaking command to do this?
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: increase model detail at longer ranges?

Post by e-Gor »

Nope.

If your geometry and view distance settings are as high as they will go, you can't get it any better without screwing with the mod files - which will get you PB kicks.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: increase model detail at longer ranges?

Post by Clypp »

How did you get your settings to stay at 4? Since 1.3 IIRC DICE disabled the ultra settings and reverts them back to level 3. Am I wrong somehow?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: increase model detail at longer ranges?

Post by Rhino »

if you run the debugger / editor you can put in the command staticmeshrenderer.nolods 1 which forces every object that is being drawed into its highest quality mode (ie, lod0).

but not a ingame option :p

If we also increase it in the mod, it means it will also do the same for low gfx users. Would be nice if the ingame settings did a % ratio on the lod switch distance, so high gfx users could have the distance switch at long ranges than what it would for low gfx users, but that is not a option with the BF2 engine.
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tehb2
Posts: 35
Joined: 2008-08-30 07:04

Re: increase model detail at longer ranges?

Post by tehb2 »

Can you tell me how to improve my settings like this? I believe i have the pc to handle this, and I hate the standard views i get of distant objects. Too much edginess, not well focused, and strange movements.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: increase model detail at longer ranges?

Post by Rhino »

did you read my post? it says you can't.... :roll:
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: increase model detail at longer ranges?

Post by gclark03 »

Why were the ultra settings disabled in 1.3?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: increase model detail at longer ranges?

Post by Rhino »

gclark03 wrote:Why were the ultra settings disabled in 1.3?
try asking DICE? They most likly broke something to do with it and removed it instead of fixing it. You may be able to force ultra settings by hand in the profile .con files?

Also anouther interesting fact is that the BF2 Demo had some really nice dynamic shadows with overgrowth which where taken out before the release of the full game.
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Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: increase model detail at longer ranges?

Post by Beafy »

Rhino sounds intrested ^^

Personally on BF2 i get best results for FPS and stoofs with Med/low Graphics, but i fly normally on muttrah city and stuff so i have an excuse.

Beafy - est. 1776
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