RPG Elements

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

A Revelation

Post by GeZe »

I just realized that the .tweak files containing accurecy and such information are Python.

Thus, these stats could not be static, but could be taken from a server. And this server would potentially be tied to a stats type system. Think of the possibilities.

You could have your soldier grow; after much practise with the AK it would increase by .5 accuracy or something (you would have to have bounds though, maybe only a maximum of 1-2 point increase in accuracy).This could effect many other things as well, with lots of practise realoding your weapon, maybe you get faster at it.... you get the idea.

Just hope to kick-start some discussion... I'm not sure if this is completely possible but it should be.
Last edited by GeZe on 2006-04-11 02:14, edited 1 time in total.
Lazzars
Posts: 67
Joined: 2006-04-04 22:21

Post by Lazzars »

hmm, this could just lead to stat whores but on a whole new lamer level of just shooting at a wall all day to get rid of andom deviation. besides PR isn't about personal gain its about the team, but it would be a really cool concept to explore though
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I actually like this idea. Probably not easy to implement but would be cool to see.
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Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

Its a great idea, somethink PR could add to there feature list and 'lord' it over other mod's.

I think that exploiting it may be easyer thogh.
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weidel
Posts: 43
Joined: 2006-04-02 07:54

Post by weidel »

I don't like it. Skill should not be based on how many hours one have played, like an mmorpg. It leads to mindless grinding at makes it hard for new players to get a chance. I prefer to see the difference in players skills, based on the choices they make on the battlefield, and not on some xp system.

If something like this was implemented, I would be the first to shoot on a wall a whole day, to get even with my counterparts!
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

I think its a good idea. I think if we are able to limit it to server we know are well moderated, we can stop stat paddling.

It would be nice for somone who is an experienced marksman to gain skill. My question is, would it be possible to tie this in with kit unlocks?
My though would be after a marksman gains a certain level, he is given the sniper kit.
This would solve the problem of how to limit snipers.
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e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Sorry to spoil your fun, but tweak files are not python. Python is used for very little - basically just gamemodes - and is still very limited in what we can do with it. Tweak files use exactly the same system as bf1942 did, and thus cannot change dynamically as you're wanting.
solipsism
Posts: 181
Joined: 2006-03-02 04:34

Post by solipsism »

Good because RPG's suck, especially of the Multiplayer sort. You get all the kiddies with nothing but time and stat-whoring to carry out their objectives.
Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

I know it's possible to create scripts for maps. These scripts enable objects to spawn or not spawn depending on who won the last map in the cycle. That's all I can remember but scripts like so are possible with Python, but as e-Gor said, it is very limited at the moment, unlike the upcoming Unreal Engine 3.
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