I just realized that the .tweak files containing accurecy and such information are Python.
Thus, these stats could not be static, but could be taken from a server. And this server would potentially be tied to a stats type system. Think of the possibilities.
You could have your soldier grow; after much practise with the AK it would increase by .5 accuracy or something (you would have to have bounds though, maybe only a maximum of 1-2 point increase in accuracy).This could effect many other things as well, with lots of practise realoding your weapon, maybe you get faster at it.... you get the idea.
Just hope to kick-start some discussion... I'm not sure if this is completely possible but it should be.
RPG Elements
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GeZe
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A Revelation
Last edited by GeZe on 2006-04-11 02:14, edited 1 time in total.
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DEDMON5811
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weidel
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I don't like it. Skill should not be based on how many hours one have played, like an mmorpg. It leads to mindless grinding at makes it hard for new players to get a chance. I prefer to see the difference in players skills, based on the choices they make on the battlefield, and not on some xp system.
If something like this was implemented, I would be the first to shoot on a wall a whole day, to get even with my counterparts!
If something like this was implemented, I would be the first to shoot on a wall a whole day, to get even with my counterparts!
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JellyBelly
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I think its a good idea. I think if we are able to limit it to server we know are well moderated, we can stop stat paddling.
It would be nice for somone who is an experienced marksman to gain skill. My question is, would it be possible to tie this in with kit unlocks?
My though would be after a marksman gains a certain level, he is given the sniper kit.
This would solve the problem of how to limit snipers.
It would be nice for somone who is an experienced marksman to gain skill. My question is, would it be possible to tie this in with kit unlocks?
My though would be after a marksman gains a certain level, he is given the sniper kit.
This would solve the problem of how to limit snipers.
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy
America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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e-Gor
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Sgt. Jarvis
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I know it's possible to create scripts for maps. These scripts enable objects to spawn or not spawn depending on who won the last map in the cycle. That's all I can remember but scripts like so are possible with Python, but as e-Gor said, it is very limited at the moment, unlike the upcoming Unreal Engine 3.
|XWW2|Jason05
Research, Code, Effects

Research, Code, Effects





