Decals

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Decals

Post by Tacticsniper815 »

I noticed on bf2 there aren't any decals besides the blood you guys put in think you guys could make decals like bullet holes and blood stains and blood wounds on the corpses and keep the corpses on the map
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Some people wonder if they have made a difference in this world. Marines don't have that problem
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

do you mean on just the bodies? or do you mean everywhere? because there are bullet holes in whatever you shoot. and i dont think anyone wants bodies laying around the battlefield, lag.

but i think blood wounds and stains on soldiers clothes would be awsome!
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

well atleast make blood stains on environments and bullet holes on walls and maybe make some terrain damage too like destroying buildings and setting trees on fire ETC
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Some people wonder if they have made a difference in this world. Marines don't have that problem
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

i really doubt thats possible with the BF2 engine, unnnnless, for the buildings you could do something like how the bridges are done? but there really wouldnt be much point to it.
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Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

Hehe, I had tried this for XWW2 and it did not work for me, I think Perhaps the collision mesh isn't directly on the player model or what, or if it just doesn't register it as creating a decal but I believe it's just a wreck model with ragdoll physics. Afterall, in BF2 the soldiers are actually vehicles too. It may be possible but with my extensive tests it did not seem to work for me.

Edit* I also had the idea to make the blood particle effect hit an object or something and create a decal on that surface, like blood spatter, but I never really got around to figuring out exactly how to do it.
|XWW2|Jason05
Research, Code, Effects
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Tacticsniper815
Posts: 143
Joined: 2005-11-14 05:49

Post by Tacticsniper815 »

Sgt. Jarvis wrote:Hehe, I had tried this for XWW2 and it did not work for me, I think Perhaps the collision mesh isn't directly on the player model or what, or if it just doesn't register it as creating a decal but I believe it's just a wreck model with ragdoll physics. Afterall, in BF2 the soldiers are actually vehicles too. It may be possible but with my extensive tests it did not seem to work for me.

Edit* I also had the idea to make the blood particle effect hit an object or something and create a decal on that surface, like blood spatter, but I never really got around to figuring out exactly how to do it.
lol soldiers are vehicles? and what about terrain damage? like a hole on the ground or blown up building when a missile hits it or a tree gets on fire when something hits it
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Some people wonder if they have made a difference in this world. Marines don't have that problem
CJones[31stMEU]
Posts: 40
Joined: 2006-04-02 08:31

Post by CJones[31stMEU] »

lol soldier vehicles I never saw that coming
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[k]MuffinMaster
Posts: 172
Joined: 2006-04-20 17:37

Post by [k]MuffinMaster »

i think its a great idea to have blood splatter decals on walls.
It gives a much better hit-indication.
Plus you could follow a bleeding enemy...
(blood stains on the ground... muahrarhar)
-MuffinMaster, former [R-CON]

".....there's a life past those weapons you know." -[R-DEV]Gaz
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