euphoria Motion!

General discussion of the Project Reality: BF2 modification.
Post Reply
sav112
Posts: 170
Joined: 2007-02-11 23:27

euphoria Motion!

Post by sav112 »

I know the animation on Bf2 and especially PR is great but have you seen this?

Euphoria motion! Looks fantastic, real fluid interaction, the body reacts so well with it you literary could bounce realistically over walls, fall down stairs, react better to hits and get a far more enjoyable experience seeing your shots react with the enemy.



NaturalMotion euphoria
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: euphoria Motion!

Post by Scot »

Yeah i think this has been posted before, but still pretty damn cool :)
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: euphoria Motion!

Post by Spec »

Looks great. But whats the bad side? Lag? Still experimental? Buggy?
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: euphoria Motion!

Post by Deadfast »

Except people don't fly after getting shot so you wouldn't really enjoy the effects ;)
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: euphoria Motion!

Post by Spec »

Falling down stairs or reacting on objects falling down next to me would be good enough :p would. Doesnt seem quite multiplayer-friendly, since most of the stuff changes your view direction, which can hardly be enforced in an online game.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: euphoria Motion!

Post by hiberNative »

the engine is at work in grand theft auto IV and star wars force unleashed. check those games and see how the physics apply.
Last edited by hiberNative on 2008-09-09 18:16, edited 1 time in total.
-Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: euphoria Motion!

Post by Spec »

Interesting, will check youtube for vids.

Btw, i think this belongs to the offtopic section, has few to do with PR.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: euphoria Motion!

Post by Celestial1 »

Deadfast wrote:Except people don't fly after getting shot so you wouldn't really enjoy the effects ;)
While that is true, it's those once in a lifetime shots where the guy is standing too close to the side of a building and he tumbles off and watch as his arms flail in 'Intelligent-Ragdoll' action.

Or when you shoot them in front of a set of stairs, or while they are in front of a car.

The animations actually interact with the area, so the combatant might, say, reach out for the car hood near him to try to stand up a second longer, and then collapse under the pain.


Euphoria is in use, as hiberNative said, and in my opinion is the future of 'realistic' deaths/injuries in video games.

Honestly, I can't wait to see something that implements this in a first-person genre. I can only imagine being shot only too see 'motion blur' as 'I' tumble down a hill.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: euphoria Motion!

Post by Brummy »

GTA:IV.

Even if it's 3P it still is awesome
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: euphoria Motion!

Post by Fluffywuffy »

Brummy wrote:GTA:IV.

Even if it's 3P it still is awesome
<3 Running people over with cars. :-D
Image

[DM]AirborneLegs or hellatom ingame
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: euphoria Motion!

Post by foxxravin »

wow NICE! :D
donovancs1
Posts: 59
Joined: 2007-12-01 00:55

Re: euphoria Motion!

Post by donovancs1 »

this is why i say the pr devs could make their own game
Lupo del buio
typical skeleton
Posts: 18
Joined: 2007-08-13 08:06

Re: euphoria Motion!

Post by typical skeleton »

that football demo is quite good. the "need for self-preservation" seems like it might get in the way of some gameplay elements, seems like it'd need to be "dialed down" quite a bit for something like PR/multiplayer.

or instead of turning into a "ragdoll", they could turn into those "intelligent ragdolls" and do neat little wandering deaths. :P
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: euphoria Motion!

Post by Chuc »

Pffft technology.. what happened when the artist was true to honing his skills? ;)
Image
Personal Folio - http://www.studioash.net
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: euphoria Motion!

Post by Celestial1 »

typical skeleton wrote:that football demo is quite good. the "need for self-preservation" seems like it might get in the way of some gameplay elements, seems like it'd need to be "dialed down" quite a bit for something like PR/multiplayer.

or instead of turning into a "ragdoll", they could turn into those "intelligent ragdolls" and do neat little wandering deaths. :P
'Need for self-preservation' does not equal "oh look I took a bullet I'm still alive".

Things such as being bumped by a car would result in one of these animations playing in real time, instead of BF2's magic soldiers who can stand completely still like a rock while being pushed by a vehicle, until he gets killed 'somehow'.


If this was used in an FPS the same way, it could be amazing to see. Your character would take a bullet in the shoulder, and your character would instinctively put a hand to his wounded shoulder, as well as being knocked back respectively to direction and push of a bullet.
[R-DEV]Chuc wrote:Pffft technology.. what happened when the artist was true to honing his skills? ;)
He mods for BF2, obviously.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: euphoria Motion!

Post by LtSoucy »

It seems t be with newer games only, is its possible with the BF2 engine?
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: euphoria Motion!

Post by Celestial1 »

LtSoucy wrote:It seems t be with newer games only, is its possible with the BF2 engine?
It'd have to be in the engine itself; you can't just insert animation processing software into a game without engine access, as far as I know.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: euphoria Motion!

Post by CodeRedFox »

I've use this a bit, and its good....for film. But doesn't translate over to games very well. At least over to BF2.

Maybe when we had a company we can look at it :-D
Image
"apcs, like dogs can't look up" - Dr2B Rudd
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: euphoria Motion!

Post by waldo_ii »

[R-DEV]coderedfox wrote:I've use this a bit, and its good....for film. But doesn't translate over to games very well. At least over to BF2.

Star Wars: Force Unleashed has this. Here is a link to a tech demo that was put up about a year ago.

It hasn't been released yet, only a week, so we will see how well it does ingame.
Post Reply

Return to “PR:BF2 General Discussion”