euphoria Motion!
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sav112
- Posts: 170
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euphoria Motion!
I know the animation on Bf2 and especially PR is great but have you seen this?
Euphoria motion! Looks fantastic, real fluid interaction, the body reacts so well with it you literary could bounce realistically over walls, fall down stairs, react better to hits and get a far more enjoyable experience seeing your shots react with the enemy.
NaturalMotion euphoria
Euphoria motion! Looks fantastic, real fluid interaction, the body reacts so well with it you literary could bounce realistically over walls, fall down stairs, react better to hits and get a far more enjoyable experience seeing your shots react with the enemy.
NaturalMotion euphoria
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Scot
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Spec
- Retired PR Developer
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Re: euphoria Motion!
Looks great. But whats the bad side? Lag? Still experimental? Buggy?
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Deadfast
- Retired PR Developer
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Re: euphoria Motion!
Except people don't fly after getting shot so you wouldn't really enjoy the effects 
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Spec
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Re: euphoria Motion!
Falling down stairs or reacting on objects falling down next to me would be good enough
would. Doesnt seem quite multiplayer-friendly, since most of the stuff changes your view direction, which can hardly be enforced in an online game.
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hiberNative
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Re: euphoria Motion!
the engine is at work in grand theft auto IV and star wars force unleashed. check those games and see how the physics apply.
Last edited by hiberNative on 2008-09-09 18:16, edited 1 time in total.
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Spec
- Retired PR Developer
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Re: euphoria Motion!
Interesting, will check youtube for vids.
Btw, i think this belongs to the offtopic section, has few to do with PR.
Btw, i think this belongs to the offtopic section, has few to do with PR.
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Celestial1
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Re: euphoria Motion!
While that is true, it's those once in a lifetime shots where the guy is standing too close to the side of a building and he tumbles off and watch as his arms flail in 'Intelligent-Ragdoll' action.Deadfast wrote:Except people don't fly after getting shot so you wouldn't really enjoy the effects![]()
Or when you shoot them in front of a set of stairs, or while they are in front of a car.
The animations actually interact with the area, so the combatant might, say, reach out for the car hood near him to try to stand up a second longer, and then collapse under the pain.
Euphoria is in use, as hiberNative said, and in my opinion is the future of 'realistic' deaths/injuries in video games.
Honestly, I can't wait to see something that implements this in a first-person genre. I can only imagine being shot only too see 'motion blur' as 'I' tumble down a hill.
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Brummy
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Re: euphoria Motion!
GTA:IV.
Even if it's 3P it still is awesome
Even if it's 3P it still is awesome
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Fluffywuffy
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Re: euphoria Motion!
<3 Running people over with cars.Brummy wrote:GTA:IV.
Even if it's 3P it still is awesome
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foxxravin
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donovancs1
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typical skeleton
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Re: euphoria Motion!
that football demo is quite good. the "need for self-preservation" seems like it might get in the way of some gameplay elements, seems like it'd need to be "dialed down" quite a bit for something like PR/multiplayer.
or instead of turning into a "ragdoll", they could turn into those "intelligent ragdolls" and do neat little wandering deaths.
or instead of turning into a "ragdoll", they could turn into those "intelligent ragdolls" and do neat little wandering deaths.
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Chuc
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Re: euphoria Motion!
Pffft technology.. what happened when the artist was true to honing his skills? 
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Celestial1
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Re: euphoria Motion!
'Need for self-preservation' does not equal "oh look I took a bullet I'm still alive".typical skeleton wrote:that football demo is quite good. the "need for self-preservation" seems like it might get in the way of some gameplay elements, seems like it'd need to be "dialed down" quite a bit for something like PR/multiplayer.
or instead of turning into a "ragdoll", they could turn into those "intelligent ragdolls" and do neat little wandering deaths.![]()
Things such as being bumped by a car would result in one of these animations playing in real time, instead of BF2's magic soldiers who can stand completely still like a rock while being pushed by a vehicle, until he gets killed 'somehow'.
If this was used in an FPS the same way, it could be amazing to see. Your character would take a bullet in the shoulder, and your character would instinctively put a hand to his wounded shoulder, as well as being knocked back respectively to direction and push of a bullet.
He mods for BF2, obviously.[R-DEV]Chuc wrote:Pffft technology.. what happened when the artist was true to honing his skills?![]()
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LtSoucy
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Celestial1
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Re: euphoria Motion!
It'd have to be in the engine itself; you can't just insert animation processing software into a game without engine access, as far as I know.LtSoucy wrote:It seems t be with newer games only, is its possible with the BF2 engine?
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CodeRedFox
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Re: euphoria Motion!
I've use this a bit, and its good....for film. But doesn't translate over to games very well. At least over to BF2.
Maybe when we had a company we can look at it
Maybe when we had a company we can look at it

"apcs, like dogs can't look up" - Dr2B Rudd
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waldo_ii
- Posts: 961
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Re: euphoria Motion!
[R-DEV]coderedfox wrote:I've use this a bit, and its good....for film. But doesn't translate over to games very well. At least over to BF2.
Star Wars: Force Unleashed has this. Here is a link to a tech demo that was put up about a year ago.
It hasn't been released yet, only a week, so we will see how well it does ingame.





