[Weapon] M49A1 surface trip flare [WIP]

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tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Re: [Weapon] M49A1 surface trip flare [WIP]

Post by tupla_s »

e-Gor wrote:You'll eventually need to make LODs for it (at least for 3p)

When you're completely done with the model and UVs, clone it a few times (make sure it's a copy, not instance), and start removing polys. The multires modifier is very good for reducing poly count in a sane way, although for the lower lods you may well want to edit them a bit afterwards. You should give it 2 or 3 LODs, with the last ideally somewhere around 10% of the original poly count.
Like this? Is the hierarchy right?
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Z-trooper
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Z-trooper »

It looks about right yea. Try it out - see if it changes lod in the editor/game :) I think you could still pull off some polys though, at lod2 you cant really see all that much other than the general shape (especially if its a weapon/small object like this)
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"Without geometry, life is pointless"
Pride
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Pride »

Yeah, for the last lod it really should be nothing more than a simple cylinder, with maybe a few bits on it.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
tupla_s
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Joined: 2007-05-24 17:14

Re: [Weapon] M49A1 surface trip flare [WIP]

Post by tupla_s »

Well it's ready, except that "string" should be remade and positioned. Anybody know where the model for it is located?
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Chuc I'll PM you the files, so you can animate it.
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ReaperAce712
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by ReaperAce712 »

just a suggestions will u be able to throw it on walls? like use left click to throw on walls and right click to deploy on ground
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e-Gor
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by e-Gor »

tupla_s wrote:Like this? Is the hierarchy right?
http://i89.photobucket.com/albums/k207/tupla_s/lod.jpg
Yes, looks good. Perhaps add another really low poly one, but it would be fine as it is there.
tupla_s
Posts: 145
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by tupla_s »

e-Gor wrote:Yes, looks good. Perhaps add another really low poly one, but it would be fine as it is there.
Already made the lod2 as low I could whit out losing the shape. Other lods are the same
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Still should fix the "string", but can't find it anywhere from the objects folder.
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tupla_s
Posts: 145
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by tupla_s »

I have a small shadow problem with the model. The shadow makes an clear edge rather than changing smoothly to darker. If you look at the left side of the handle you can see the shadow makes a clear edge on the flare part.
Anybody know what's causing that edge. Not a big problem, it's just annoying.

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Rambo Hunter
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Rambo Hunter »

black-wolf wrote:Tupla s for R-CON!
I second the motion! :)
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Scot
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Scot »

Extremely good work mate!! +1000!! :)
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Chuc
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Chuc »

Grats man, once you send me again your new textures it'll be in 100%.

[wegame]Project_Reality_Tripflare[/wegame]
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tupla_s
Posts: 145
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by tupla_s »

'[R-DEV wrote:Chuc;796985']Grats man, once you send me again your new textures it'll be in 100%.

[wegame]Project_Reality_Tripflare[/wegame]
Nice, that's awesome anim.
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=Romagnolo=
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by =Romagnolo= »

Good one !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
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motherdear
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by motherdear »

good animation but the last part where he puts it in the ground should be lengthened a bit (he should raise his hand and jab it into the ground at the moment he is like throwing it there, you should allow the time for him to raise the hand immediatly after he pulled the safety) that's about it except for that it's an awesome model and a good animation.
EOD_Security-2252
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by EOD_Security-2252 »

Nice. I'm happy the trip finally has a suitable replacement.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Scot
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Scot »

Nice work Chuc and Tupla!!
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crazy11
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by crazy11 »

Great work guys!
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Priby
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Re: [Weapon] M49A1 surface trip flare [WIP]

Post by Priby »

[R-CON]tupla_s
Hell yeah!
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alponat
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Joined: 2013-01-30 12:12

Re: [WIP] M49A1 surface trip flare

Post by alponat »

than you
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