[Weapon] AGS-30
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
[Weapon] AGS-30 [WIP]
i want to model the AGS-30.
Its a 30mm auto granadelancher
But i cannot find any good ref picx for modeling.
Need: top, side, front or back
plz help
would be a nice counterpart of the MK-19
sorry for my bad english^^
Its a 30mm auto granadelancher
But i cannot find any good ref picx for modeling.
Need: top, side, front or back
plz help
would be a nice counterpart of the MK-19
sorry for my bad english^^
Last edited by Matze:O:G:H on 2008-09-20 20:02, edited 1 time in total.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Weapon] AGS-30
Just 1 I found, and it says its a 40mm grenade.
http://www.armyrecognition.com/europe/F ... 07_001.jpg
http://www.armyrecognition.com/europe/F ... 07_001.jpg

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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] AGS-30
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
thx
but i need to know the dimensions of the gun
but i need to know the dimensions of the gun
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Weapon] AGS-30
^^Complex dimensions........................................490x735x1,165 mm
Length of grenade launcher «body».............837 mm
Overall length: 1100 mm

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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] AGS-30
Sight PAG-17, optical
Muzzle velocity, m/s 185
Sighting range, m 1,700
Rate of fire, rds/min 400
Overall dimensions, mm 360 x 500 x 1,100
Fire unit, rds 90
Muzzle velocity, m/s 185
Sighting range, m 1,700
Rate of fire, rds/min 400
Overall dimensions, mm 360 x 500 x 1,100
Fire unit, rds 90
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Re: [Weapon] AGS-30
And to think I'd click on this thread to see an actual AGS-30 model in the opening post, lol
([COLOR="Yellow"]o,o)
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O RLY?
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O RLY?
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
Re: [Weapon] AGS-30
I'm fairly certain this is an infantry portable weapon mainly. Judging from the video it looks like it has some bitching recoil too.
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Weapon] AGS-30
it would be totally awesome if you made this gun, because a 40mm mk19 is in the works and almost complete, so this would make a great auto grenade launcher for the OPFOR.
known in-game as BOOMSNAPP
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] AGS-30
Yeah agreed charliegers but this would probably be used in a different role. The MK. 19 would be on vehicles and possibly for defenses. Since this is lighter it could be used as a deployable asset or a pickup kit for the OpFor.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
some pix
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torenico
- Posts: 2594
- Joined: 2007-06-30 04:00
Re: [Weapon] AGS-30
nadezz laucha pnwz...
Dont you think,, overpowered
Do it Do it!!
Dont you think,, overpowered
Do it Do it!!
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Matze:O:G:H
- Posts: 45
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Re: [Weapon] AGS-30
update
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Ironcomatose
- Posts: 3471
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Re: [Weapon] AGS-30
Good stuff. Keep it up and remember, do it right the first time. Meaning dont cut corners and dont ever settle for "good enough".
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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DeadSmile187
- Posts: 172
- Joined: 2007-12-17 16:24
Re: [Weapon] AGS-30
and you gonna make later an MM-1 ? or Mark 29 ?


"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
No, when the AGS30 is done i ll start with an EFV
edit:
the model is nearly finished, if u want it, i will start with uv mapping.
edit:
the model is nearly finished, if u want it, i will start with uv mapping.
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Last edited by Matze:O:G:H on 2008-09-15 14:23, edited 1 time in total.
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Ironcomatose
- Posts: 3471
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Re: [Weapon] AGS-30
Cool, make sure you fit all the details possible in that bad boy. You dont want a DEV to come in here and just tell you "its not good enough, start again".
Last edited by Ironcomatose on 2008-09-16 00:42, edited 1 time in total.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] AGS-30
Go EFV! And Iron's got good advise, listen to him.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
some pix of the current model
i think there are too many polys
poly count = 2.738
and i have to model the tripod...
maybe i can use the common 50cal tripod
i think there are too many polys
poly count = 2.738
and i have to model the tripod...
maybe i can use the common 50cal tripod
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Last edited by Matze:O:G:H on 2008-09-20 20:10, edited 1 time in total.
