[Question] Tips for first time mappers?
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Craz3y|Assasin
- Posts: 170
- Joined: 2008-06-20 14:18
[Question] Tips for first time mappers?
I've disided to take up making maps for fun and was woundering how do i get the pr content for making maps?
-Craz3y-
(\__/) Smoke + Huey = FAIL
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(\__/) Smoke + Huey = FAIL
(O.o )
(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
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strima
- Retired PR Developer
- Posts: 2205
- Joined: 2007-02-10 15:04
Re: I Took It Up
Have a look in the community mods section. Lots of stickies in there with all you need to know.
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Thalin
- Posts: 253
- Joined: 2007-01-26 21:30
Re: I Took It Up
Just be warned it is very time consuming. You often get into the little details and completely forget about the rest of the landmass.
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: I Took It Up
He speaks the truth: Modding Tutorials - Project Reality Forumsstrima wrote:Have a look in the community mods section. Lots of stickies in there with all you need to know.
As a fellow mapper, best of luck. The Editor can be quite good when it does work, and all you have to do is let your imagination run wild.
Check google maps for realistic landscapes areas you're interested in.
If you're interested in Iraq, UK_Force has some nice ref pics in a convenient .rar file: https://www.realitymod.com/forum/f189-m ... style.html
Last edited by Cyrax-Sektor on 2008-09-15 22:27, edited 2 times in total.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: I Took It Up
Good, keep going with it and don't let really too many change your mind. Think hard and long, once you get in too far just make sure your happy with it.
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
Re: I Took It Up
add me, rhino, Dr rank or any other of the Dev map team to X-fire or PM us if you have any questions ( which you will ) 
other than that keep reading tutorials and checking the community section of the forums, both extremely helpful resources
other than that keep reading tutorials and checking the community section of the forums, both extremely helpful resources

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Natala
- Posts: 179
- Joined: 2007-05-27 14:13
Re: I Took It Up
If you do all the tutorials, follow every boring and basic line, and make a basic map with the help of the links, you will learn enough to get started. It will probably look like a big hill in the middle of open space with a Chinese and American base. I did it and it was enough to make me grasp the basics. It is all about having the passion, and dedication at the end of the day, and it's a long process. I am not passionate enough to dedicate months of my life to single maps, as many of the brilliant mappers on here do.

"If you pwn and you know it, clap your hands!"
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: I Took It Up
It's also time consuming, so if you have a lot going on in life then remember your priorities. 

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Sanke
- Posts: 169
- Joined: 2008-07-21 02:23
Re: I Took It Up
Make one in Alaska and the plot can be that russia invaded
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: I Took It Up
Thread moved.
Good for you Craz3y|Assasin, If you look back this is how I started. I said "I can make a cool map" and just went for it. My goal wasn't to become a Dev or anything. The goal was to make a cool map even if the team didn't want it.
A few thing to know:
Good for you Craz3y|Assasin, If you look back this is how I started. I said "I can make a cool map" and just went for it. My goal wasn't to become a Dev or anything. The goal was to make a cool map even if the team didn't want it.
A few thing to know:
- Read, Read, and Read. Almost all the info you need is out there
- BACK UP daily, the editor will crash more times the that, but at least your only losing a day not a week.
- Keep your modified .con files in another directory (init, sky, etc). The editor will over write everything, every time.
- I have two working directories. Your first ones under your WORKING : pr_edit/levels and the others under your TESTING : pr/levels/. Under the pr/levels is where I keep my back up con files under a directory called pr/level/LEVELNAME/assets
- Take all feedback. Every commenter will have there own agenda and will tell you about it and why its better. But at the end of the day its your map.
- Post images but not game play at first. Its like MIB, well get in touch with you when the times right.

- Have Fun, your not going to make the .85 release and you might not make the 0.9. Just do the map for fun and the playability will come into its own.

"apcs, like dogs can't look up" - Dr2B Rudd
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: I Took It Up
Good luck man - be prepared to use almost all your free time on it. Its hard to explain just how much time it takes.
Theres not much to add to the advice above - dont give up!
Theres not much to add to the advice above - dont give up!





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