Drag Casualties

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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200rabbits
Posts: 33
Joined: 2008-08-30 09:47

Drag Casualties

Post by 200rabbits »

I think a medic ought to be able to grab and drag an injured guy who's fallen. Say for example if someone goes down at the side of a street, but his corpse is still in clear LoS of enemy soldiers, the medic ought to be able to drag the body a short distance into better cover. It'd be easier to provide cover for the medic that way and if the opposition want to keep the downed man from re-joining the action they'd have to find a sneaky way to leave their little fortress and try and ambush the squad or summit. Figured it was a good idea since that's what a medic'd do in real life, if the casualty had like, a broken back or crushed ribs, and hence couldn't be moved, there wouldn't be much that kind of medic would be able to do anyway.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Drag Casualties

Post by DeltaFart »

Unless they can have the resucitate thing grab objects its no because of the engine (or part of it that we have)
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Drag Casualties

Post by LtSoucy »

Its hardcoded and has been suggested before many times. It would be cool but the BF2 engine does not allow it.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Drag Casualties

Post by Cyrax-Sektor »

Maybe if a similar tool like CPR caused a non-lethal explosion, it could move another player somewhere else, but who's to say the explosion won't affect the medic.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Drag Casualties

Post by Scot »

Guys, it's been suggested a lot before, in future please search and check the already suggested thread :) Welcome to the forums aswell :)
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Drag Casualties

Post by Dunehunter »

Locking.
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