Huds for Aircraft

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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h4ck3d
Posts: 5
Joined: 2008-08-01 02:09

Huds for Aircraft

Post by h4ck3d »

I think we can all agree the helo huds, and some of the jets huds need to be redone.. And appear more realistic.. I was hoping for it for with this new 0.8 release but at least add it with the next release..

Here is some Real footage of an A-10 500 lb bomb.

LiveLeak.com - A-10 Drops 500 Pound Bomb On Insurgent House
Panzar
Posts: 92
Joined: 2008-08-25 06:19

Re: Huds for Aircraft

Post by Panzar »

Thats a Maverick AGM D or K, im thinking K, but it wont happen in PR, why? Because the Maverick IRL locks on to its target by the mavericks camera looking at the target, and once the pilot locks the camera on the target the camera will be LOCKED ONTO the target, also, if this happens there will need to be a small TV screen inserted into the upper right hand side of the cockpit, thats the Maverick screen.

Good suggestion, but very hard or impossible to code
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: Huds for Aircraft

Post by Sanke »

Panzar wrote:Thats a Maverick AGM D or K, im thinking K, but it wont happen in PR, why? Because the Maverick IRL locks on to its target by the mavericks camera looking at the target, and once the pilot locks the camera on the target the camera will be LOCKED ONTO the target, also, if this happens there will need to be a small TV screen inserted into the upper right hand side of the cockpit, thats the Maverick screen.

Good suggestion, but very hard or impossible to code
Why not just another weapon slot with a laser target that lock instantly? You dont need ALL the details
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Huds for Aircraft

Post by Kruder »

Yeah, also install aircrafts same armor MBTs have with unlimited ammo.
TonkaTruck
Posts: 44
Joined: 2008-07-22 02:29

Re: Huds for Aircraft

Post by TonkaTruck »

That's not a maverick. That is a laser guided 500 lb bomb.
I agree with the hud, however, I highly doubt it's possible with the BF2 engine. The hud is fine as it is and pretty much simulates decently an aircraft hud. Now I know the speed indicators are not accurate and the hud is missing vital components that normal aircraft have, but it's not a game breaking thing. Focus on different problems, such as gameplay issues.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Huds for Aircraft

Post by markonymous »

HUDs are hardcoded afaik. Also auto lock-on defeats the purpose of the GUID...
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Huds for Aircraft

Post by Oddsodz »

I Like this Huds as they are. But I would like to see the return of "Smoked Glass" Windscreen on "Battle for Q". Making the lines and Numbers bigger still just don't make it all that much clearer to read sometimes with the super bright white sky that map has.
Last edited by Oddsodz on 2008-09-19 15:05, edited 1 time in total.
airdrop
Posts: 16
Joined: 2008-01-17 11:21

Re: Huds for Aircraft

Post by airdrop »

ppl can disagree on wat the bomb thats being dropped is but the fact that thats not a planes hud but a bomb cam is still the same. Iam willing to bet thats not even a a10 dropping it
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Huds for Aircraft

Post by daranz »

In BF2, you can't really accurately simulate laser bomb delivery with planes doing the lasing.

In real life, when delivering an LGB, the plane (usually the one that dropped it, but not necessarily) will be lasing the target itself, usually using a pod mounted to the side of the fuselage, or one of the weapon hardpoints. The plane will take a wide turn over the target so that the side with the pod will continue to face the target. The pod will then guide the bomb on target by painting it with a laser. The laser is slaved to FLIR/camera allowing the pilot to visually pick out a target, and can lock on so that the pilot can concentrate on flying the plane. The view from that camera is what the video was.

You obviously can't do that in PR/BF2. What I'd like to see improved about huds is the vertical speed indicator on US choppers. While other choppers have decent indicator tapes, the US ones have indicators that barely move, even when you're rapidly plummeting towards the ground.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Huds for Aircraft

Post by Alex6714 »

markonymous wrote:HUDs are hardcoded afaik. Also auto lock-on defeats the purpose of the GUID...
What do you mean by hardcoded?

Have you played USI, OPK or any other mods? Alot of them have different huds.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Huds for Aircraft

Post by markonymous »

hardcoded as in changing size location etc.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Huds for Aircraft

Post by Psyko »

soooooo many people saying hardcoded.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Huds for Aircraft

Post by Alex6714 »

markonymous wrote:hardcoded as in changing size location etc.
Image

Doesn´t look like a vanilla hardcoded hud to me?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Huds for Aircraft

Post by Mora »

hardcoded my ***... the only things that are hardcoded are the speed meters and stuff like that.
images are not hardcoded.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Huds for Aircraft

Post by Drav »

they're right I'm afraid.

On the subject of HUDS and cockpit in general, I'd like to see small huds that fit within the modelled pane of glass, the smoked glass for better HUD vis on all planes, and a second wide angle view of the cockpit you can use while dogfighting. IL2, Lock ON, FSX all have this wide view, and to me its a good compromise if we cant use TrackIR. (which we cant :) ) The up down left right views are good but a zoomed out wide angle one would be nice too :)
h4ck3d
Posts: 5
Joined: 2008-08-01 02:09

Re: Huds for Aircraft

Post by h4ck3d »

Yeah yeah yeah, I know old topic.. But yeah, especially the Cobras, please.. Look at PoE 2.5 for instance..

And PS: that was an A-10, by bud's to be specific.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Huds for Aircraft

Post by PlatinumA1 »

h4ck3d wrote:Yeah yeah yeah, I know old topic.. But yeah, especially the Cobras, please.. Look at PoE 2.5 for instance..

And PS: that was an A-10, by bud's to be specific.
Look , I have read the ah-1w manual and by reading the thing .. All the information the hud is giving to the pilot in r/l isn't necessary for the pilot in bf2.

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Now if your talking about the Cockpit , thats different otherwise the HUD for the cobra is fine
Last edited by PlatinumA1 on 2008-09-29 21:22, edited 2 times in total.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Huds for Aircraft

Post by ralfidude »

why did he mention the hud needs to be changed, but the video he showed didnt show a hud, but a window that sits to the bottom right of where instrument panels are.... The A10s hud is as good as its gonna get. Cant get the realistic piper with the circle going counter clock wise to show when its 75% full means you have full accuracy.... Its fine the way it is.
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