shooting range

Suggestions from our community members for PR:BF2. Read the stickies before posting.
rough77
Posts: 154
Joined: 2007-06-02 17:26

shooting range

Post by rough77 »

would be fun to have something like that in a training map for infantry.

a.) pistol (25 m)
b.) assault rifle (100 m)
c.) marksman rifle (300 m)
d.) sniper rifle (300 m + 500 m)

i guess lot of people would enjoy to know how & when the sniper-rifle really hits

cheers
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: shooting range

Post by Psyko »

the targets would need to have some sort of way of where the bullet hit at long ranges. you cant see impact marks further than a few meters. and even if you did you would need to account for low end systems. i dont know how this could be done. but i always thought it would be nice to have one.
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Re: shooting range

Post by <1sk>Headshot »

Some kind of destructible targets using new destructible statics perhaps?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: shooting range

Post by Rudd »

well when a cache is destroyed there is a message, so it should work
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Feenan.
Posts: 108
Joined: 2008-04-16 15:40

Re: shooting range

Post by Feenan. »

Why donsn't the splash from bullets impacting render at long ranges? Cause to much lag or something?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: shooting range

Post by Psyko »

you could have some sort of frame, with pieces that pop off when you shoot at it. That might be a good place to start. anyone with the skills should look into this for those of us who do not have the skills.
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: shooting range

Post by Airsoft »

when shot twice makes it fall down...
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: shooting range

Post by Tirak »

Airs0ft_S0ldier11 wrote:when shot twice makes it fall down...
And for snipers this is useful how?
Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: shooting range

Post by Craz3y|Assasin »

For even better practice you can make it move. I can try to make a shoting range type thing, with my bad mapper skills, i just started.
-Craz3y-


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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: shooting range

Post by Psyko »

ahhh.......sombody just make the dang things and give it to the DEVs for .850
Theres gotta be sombody who knows how with some free time on his hands :P
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: shooting range

Post by Caboosehatesbabies »

On the map Sunset City (I am 99% sure, but I'm not booting up the game to check right before bed) I believe there are some destructable plates on some of the market stands. Setting these up on tables at X intervals would be an easy way to do it.

Edit: I lied, I checked, there's these red things that look like books and piles of what I believe are tampons.

Books: http://i195.photobucket.com/albums/z65/ ... n127-1.png

Books being shot (don't know why it put me in suppression): http://i195.photobucket.com/albums/z65/ ... n136-1.png

Tampons with shot boxes on ground: http://i195.photobucket.com/albums/z65/ ... een131.png
Last edited by Caboosehatesbabies on 2008-09-20 05:29, edited 1 time in total.
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: shooting range

Post by victor_phx »

There are a couple of small targets at Operation Archer, if I'm not mistaken. They're at the NATO Operations Base.
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: shooting range

Post by the other Steve »

pistol 30 meters.
shotgun 0 meters.
rifle 200-250 meters
marksmen 250-350 meters
sniper 950 meters

just to note.. i think the devs had a list somewhere.
actually my favorite weapon is the pistol.. its more accurate as a rifle in close combat... heres something wrong.
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: shooting range

Post by youm0nt »

I don't care if the map looks nice, just give me a flat map with targets and every single kit for each faction that respawn after picking them up and I'm good.
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Molyporph
Posts: 33
Joined: 2007-04-30 12:27

Re: shooting range

Post by Molyporph »

Ain't Ramiel's view distance a little low? Would be nice to be able to practice 600m+ shots, dunno if you can do that on Ramiel.
Tazz
Posts: 17
Joined: 2008-08-30 00:31

Re: shooting range

Post by Tazz »

The distances are 58m and 38m

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