shooting range
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rough77
- Posts: 154
- Joined: 2007-06-02 17:26
shooting range
would be fun to have something like that in a training map for infantry.
a.) pistol (25 m)
b.) assault rifle (100 m)
c.) marksman rifle (300 m)
d.) sniper rifle (300 m + 500 m)
i guess lot of people would enjoy to know how & when the sniper-rifle really hits
cheers
a.) pistol (25 m)
b.) assault rifle (100 m)
c.) marksman rifle (300 m)
d.) sniper rifle (300 m + 500 m)
i guess lot of people would enjoy to know how & when the sniper-rifle really hits
cheers
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: shooting range
the targets would need to have some sort of way of where the bullet hit at long ranges. you cant see impact marks further than a few meters. and even if you did you would need to account for low end systems. i dont know how this could be done. but i always thought it would be nice to have one.
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
Re: shooting range
Some kind of destructible targets using new destructible statics perhaps?
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Feenan.
- Posts: 108
- Joined: 2008-04-16 15:40
Re: shooting range
Why donsn't the splash from bullets impacting render at long ranges? Cause to much lag or something?
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: shooting range
you could have some sort of frame, with pieces that pop off when you shoot at it. That might be a good place to start. anyone with the skills should look into this for those of us who do not have the skills.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: shooting range
when shot twice makes it fall down...
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: shooting range
And for snipers this is useful how?Airs0ft_S0ldier11 wrote:when shot twice makes it fall down...
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Craz3y|Assasin
- Posts: 170
- Joined: 2008-06-20 14:18
Re: shooting range
For even better practice you can make it move. I can try to make a shoting range type thing, with my bad mapper skills, i just started.
-Craz3y-
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(\__/) Smoke + Huey = FAIL
(O.o )
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: shooting range
ahhh.......sombody just make the dang things and give it to the DEVs for .850
Theres gotta be sombody who knows how with some free time on his hands
Theres gotta be sombody who knows how with some free time on his hands
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Caboosehatesbabies
- Posts: 335
- Joined: 2008-08-25 19:01
Re: shooting range
On the map Sunset City (I am 99% sure, but I'm not booting up the game to check right before bed) I believe there are some destructable plates on some of the market stands. Setting these up on tables at X intervals would be an easy way to do it.
Edit: I lied, I checked, there's these red things that look like books and piles of what I believe are tampons.
Books: http://i195.photobucket.com/albums/z65/ ... n127-1.png
Books being shot (don't know why it put me in suppression): http://i195.photobucket.com/albums/z65/ ... n136-1.png
Tampons with shot boxes on ground: http://i195.photobucket.com/albums/z65/ ... een131.png
Edit: I lied, I checked, there's these red things that look like books and piles of what I believe are tampons.
Books: http://i195.photobucket.com/albums/z65/ ... n127-1.png
Books being shot (don't know why it put me in suppression): http://i195.photobucket.com/albums/z65/ ... n136-1.png
Tampons with shot boxes on ground: http://i195.photobucket.com/albums/z65/ ... een131.png
Last edited by Caboosehatesbabies on 2008-09-20 05:29, edited 1 time in total.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: shooting range
There are a couple of small targets at Operation Archer, if I'm not mistaken. They're at the NATO Operations Base.
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the other Steve
- Posts: 109
- Joined: 2008-09-15 20:51
Re: shooting range
pistol 30 meters.
shotgun 0 meters.
rifle 200-250 meters
marksmen 250-350 meters
sniper 950 meters
just to note.. i think the devs had a list somewhere.
actually my favorite weapon is the pistol.. its more accurate as a rifle in close combat... heres something wrong.
shotgun 0 meters.
rifle 200-250 meters
marksmen 250-350 meters
sniper 950 meters
just to note.. i think the devs had a list somewhere.
actually my favorite weapon is the pistol.. its more accurate as a rifle in close combat... heres something wrong.
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Re: shooting range
I don't care if the map looks nice, just give me a flat map with targets and every single kit for each faction that respawn after picking them up and I'm good.
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-"-"-
O RLY?
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O RLY?
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Molyporph
- Posts: 33
- Joined: 2007-04-30 12:27
Re: shooting range
Ain't Ramiel's view distance a little low? Would be nice to be able to practice 600m+ shots, dunno if you can do that on Ramiel.
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Tazz
- Posts: 17
- Joined: 2008-08-30 00:31




