Bring back the .75x deviation

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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Bring back the .75x deviation

Post by Expendable Grunt »

For everything but the MGs.
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: Bring back the .75x deviation

Post by G.Drew »

i doubt this will happen tbh, unless they recieve alot of complaints about this.
Its again trying to make things more realistic.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Bring back the .75x deviation

Post by Celestial1 »

God no, I'd rather have this system times 100 than have .75 deviation back.

'Headshot Central', anyone?

It'll be realigned soon enough.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Bring back the .75x deviation

Post by Rudd »

I'm not sure, and afaik the devs don't do anything just because people complain, they do what they do because it fulfils their vision of the mod- and rightfully so.

is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Bring back the .75x deviation

Post by Titan »

I like it as it is... normely i die in a firefight... that shows for me that
1. I´m a bad schooter
2. Deviation can`t be so bad cos in this case nobody would hit anybody
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Bring back the .75x deviation

Post by ReaperMAC »

Heck no.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Bring back the .75x deviation

Post by hiberNative »

a slight bit higher than the current deviation and it's perfect.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Bring back the .75x deviation

Post by Jaymz »

Dr2B Rudd wrote:is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
Improving on the 0.8 system will be taking advantage of game mechanics. Injecting realism into an arcade designed engine is an extremely complex task.

0.75 Deviation you say EG? I promise you I'll get right on that as soon as PR is on an engine that has...

1. A sway system designed around each and every stance.

2. A sighting system that doesn't mechanically attach your rifle to your cheek and perfectly stabilize itself while allowing you to rotate 180-360 degrees in a matter of milliseconds. Even while you're prone! Segue to point 3...

3. 1st person movement animations for all stances.

4. A stamina system that effects accuracy.

5. A realistic ballistics model where the travel path of a rifle round is not a straight line.

Hell, with that I'd see no problem in giving all rifles the moa they have in RL when they come off the assembly line. For now, we will continue our best efforts to create realistic weapon handling through the use of the BF2 deviation and recoil code.
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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: Bring back the .75x deviation

Post by Wolfe »

Celestial1 wrote:God no, I'd rather have this system times 100 than have .75 deviation back. 'Headshot Central', anyone? It'll be realigned soon enough.
Exactly.
hiberNative wrote:a slight bit higher than the current deviation and it's perfect.
Exactly.
the other Steve
Posts: 109
Joined: 2008-09-15 20:51

Re: Bring back the .75x deviation

Post by the other Steve »

bf2142 have weapon sway... i hope 1.5 do something.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Bring back the .75x deviation

Post by markonymous »

but you guys have to agree the deviation now is wierd... i really dont see the realism in it but thats just me.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Bring back the .75x deviation

Post by Mora »

Meh i was never such a fan of deviation but i dont really dislike it either.
Masaq
Retired PR Developer
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Re: Bring back the .75x deviation

Post by Masaq »

Aaaaand it's not like there are enough threads discussing deviation already?

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