Bring back the .75x deviation
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Bring back the .75x deviation
For everything but the MGs.

Former [DM] captain.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: Bring back the .75x deviation
i doubt this will happen tbh, unless they recieve alot of complaints about this.
Its again trying to make things more realistic.
Its again trying to make things more realistic.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Bring back the .75x deviation
God no, I'd rather have this system times 100 than have .75 deviation back.
'Headshot Central', anyone?
It'll be realigned soon enough.
'Headshot Central', anyone?
It'll be realigned soon enough.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bring back the .75x deviation
I'm not sure, and afaik the devs don't do anything just because people complain, they do what they do because it fulfils their vision of the mod- and rightfully so.
is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: Bring back the .75x deviation
I like it as it is... normely i die in a firefight... that shows for me that
1. I´m a bad schooter
2. Deviation can`t be so bad cos in this case nobody would hit anybody
1. I´m a bad schooter
2. Deviation can`t be so bad cos in this case nobody would hit anybody
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Bring back the .75x deviation
Heck no.

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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Bring back the .75x deviation
a slight bit higher than the current deviation and it's perfect.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Bring back the .75x deviation
Improving on the 0.8 system will be taking advantage of game mechanics. Injecting realism into an arcade designed engine is an extremely complex task.Dr2B Rudd wrote:is there a comparison table showing deviation values, so so we can have better understanding or take advantage of the game mechanics?
0.75 Deviation you say EG? I promise you I'll get right on that as soon as PR is on an engine that has...
1. A sway system designed around each and every stance.
2. A sighting system that doesn't mechanically attach your rifle to your cheek and perfectly stabilize itself while allowing you to rotate 180-360 degrees in a matter of milliseconds. Even while you're prone! Segue to point 3...
3. 1st person movement animations for all stances.
4. A stamina system that effects accuracy.
5. A realistic ballistics model where the travel path of a rifle round is not a straight line.
Hell, with that I'd see no problem in giving all rifles the moa they have in RL when they come off the assembly line. For now, we will continue our best efforts to create realistic weapon handling through the use of the BF2 deviation and recoil code.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: Bring back the .75x deviation
Exactly.Celestial1 wrote:God no, I'd rather have this system times 100 than have .75 deviation back. 'Headshot Central', anyone? It'll be realigned soon enough.
Exactly.hiberNative wrote:a slight bit higher than the current deviation and it's perfect.
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the other Steve
- Posts: 109
- Joined: 2008-09-15 20:51
Re: Bring back the .75x deviation
bf2142 have weapon sway... i hope 1.5 do something.
This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: Bring back the .75x deviation
but you guys have to agree the deviation now is wierd... i really dont see the realism in it but thats just me.

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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: Bring back the .75x deviation
Meh i was never such a fan of deviation but i dont really dislike it either.
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: Bring back the .75x deviation
Aaaaand it's not like there are enough threads discussing deviation already?
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