The Aimpoint M68 is all wrong.
1. In the real m68, the dot is not fixed in the sight, it moves when the shooters head moves. The dot is fixed to the point of impact.
2. The dot is WAY too big. The real M68 has 4 MOA dot. This one looks like 20 MOA.
3. It is too dim. Maybe yall can turn up the brightness a little bit.
If you want I have an aimpoint, I can take detailed pictures.
Aimpoint m68
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Armalite-556x45
- Posts: 29
- Joined: 2008-09-20 03:22
Aimpoint m68
Last edited by Armalite-556x45 on 2008-09-20 03:43, edited 1 time in total.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Aimpoint m68
Please do. Bear in mind that we have limitations as to how to render the dot and it will never be 100% accurate.
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: Aimpoint m68
I agree that the aimpoint dot is too big, but #1 is impossible. It's an engine limitation, sorry.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Aimpoint m68
how does the Tavors work? It looked like 3D sights with dots, maybe that could be done?
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: Aimpoint m68
I do wish the aimpoint was a little brighter.

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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Aimpoint m68
Please do, my homeboy Chuc here wants to make the Aimpoints all 3d as well.Armalite-556x45 wrote: If you want I have an aimpoint, I can take detailed pictures.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake

