3round burst on M4, Iron sights and kit allotment

General discussion of the Project Reality: BF2 modification.
Post Reply
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: 3round burst on M4, Iron sights and kit allotment

Post by Eddie Baker »

JTF2-Machina wrote:2 things I'm curious about, is why do the soldier/infantry M4's not have auto, and have a 3 round burst?
The M4 is single shot and burst only, while the M4A1, issued only to US special operations forces, is single shot and unrestricted full-auto.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: 3round burst on M4, Iron sights and kit allotment

Post by HughJass »

1: Eddie got that one

2: Its so they focus on the class they play (engie = repair, medic = heal) and not run and gun.

3: I had a link to all the charts, i can't find it. Maybe in the guide.
Image
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: 3round burst on M4, Iron sights and kit allotment

Post by Smegburt_funkledink »

JTF2-Machina wrote:they are still going to fire when no one to heal, nothing to repair, etc...
Medic's shouldn't be doing this...

When I'm medic and my squad is not under fire and there are no targets to shoot at, I'm taking cover behind them. As a medic, you shouldn't be actively looking for targets to shoot at, the rifle you have is for defence. At most, you should be on the look out for the enemy with binocs for long range etc... but when you do spot one, tell your squad and find cover. There's nothing worse than the medic being on point, getting shot at first. Medic is a defensive role, remember that.
JTF2-Machina wrote:One last thing is the barrel handle on the M249 is bent upwards...is there a reason for that?
Realism? Try a google image search, that's how they've always looked to me. It may be something to do with the center of gravity, angling the handle away from the heat, I dunno.
Last edited by Smegburt_funkledink on 2008-09-22 08:11, edited 1 time in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 3round burst on M4, Iron sights and kit allotment

Post by Rudd »

JTF2-Machina wrote: Number 2 is why do engineers or medics get ironsights? If its to make them less effective or so everyone wont just go medic, you can limit one per squad, or increase their deviation on firing or something...I can guarantee if a medic or engineer went out in a combat situation, they would be given any kind of gun they wanted, just like infantry (atleast for the US or brits).

Lastly is how does the kit allotment work? How many M249's are allowed per team, how many marksman, etc...Reason I ask is because when trying to get a M249, it says there are none left, yet no one in my squad is using one. The minimi for any force is usually the main infantry/section/squad firepower...it is as effective as like 3 or 4 assault rifles. In Canada there are two C9 (m249's) per section (8 people), I'm assuming since the US call it the SAW (squad automatic weapon) that there should be one per squad.
Project Reality, (at lest this is what I read around here :D ) preserves gameplay while promoting realism.

So, the medic in particular- Self healing warrior with ACOG would generally make him a lone wolf and overpowered. (as CQB usually results in critically wounded state for at one of the combatants, where as long range can result in less serious injuries) on the engineer front you have a point. but TBH, with the scope in time, some ironsights/m68s are pretty useful.

there are a max number of each kit for the team, if your squad haven't picked one up, but 2 other squads have been hogging....then they've screwed you over pretty much.
Image
-=x0(GHOST)0x=-
Posts: 51
Joined: 2007-06-11 13:27

Re: 3round burst on M4, Iron sights and kit allotment

Post by -=x0(GHOST)0x=- »

Check out the Kit Limiting section of the guide to see how kit limiting numbers work.

Kit Limiting - Project Reality Guide
Image
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: 3round burst on M4, Iron sights and kit allotment

Post by daranz »

I have no problem with shooting at people when I'm medic. Medics' guns still shoot bullets. At short rangers, iron sights work pretty well and allow you to shoot to kill. At longer ranges, you can still aim at the enemy and fire for suppression. As a medic I frequently participate in firefights if there's nobody who requires medical attention at the moment.

Only thing I would change is give every faction's medic a red-dot sight equivalent to the M68.
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: 3round burst on M4, Iron sights and kit allotment

Post by Spec »

I dont think a red dot is usual with the G3 for example, dont even know if there is any red dot for the L85. I'm fine with ironsights, some are quite good actually.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: 3round burst on M4, Iron sights and kit allotment

Post by Scot »

AFAIK no iron sights are fitted to L85s, however recently and for the future, an EOtech looks like its being fitted to the UGLs as aimers.
Image
Noobofthenight
Posts: 218
Joined: 2007-10-26 15:11

Re: 3round burst on M4, Iron sights and kit allotment

Post by Noobofthenight »

Iron sights are fitted to L85's designed for CQB.

(Cadets get them :p ) And I know for a fact that in the navy, they never have scopes, they use iron sights for room clearance below deck.
Post Reply

Return to “PR:BF2 General Discussion”