Very short, can the firebase/bunker collapsing not damage it's own team? I'm seriously getting sick of shoveling the asset like a dumb *** then the pile of sandbags collapses on me and kills me in return.
End.
Remove bunkers/fb damaging
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Sanke
- Posts: 169
- Joined: 2008-07-21 02:23
Re: Remove bunkers/fb damaging
I think its an engine limitation
The solution, shovel it.
The solution, shovel it.
Been playing PR since -5.6
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: Remove bunkers/fb damaging
Yeah it's kind of a pain when you're shoveling, then you need to repel a few guys coming up, and end up dying for the cause under bags of sand.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Remove bunkers/fb damaging
I think it sucks when you're shoveling and your firebase is in the bleeding stage so it keeps wounding you as you build it up.
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: Remove bunkers/fb damaging
True. Agreed.
Remove the damage.
Remove the damage.
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Panzar
- Posts: 92
- Joined: 2008-08-25 06:19
Re: Remove bunkers/fb damaging
Lol..i remember jabal, near east beach we set a FB, our whole squad runs to it and it starts blowing up all byitself and we shovel...all of us bled to death after our medic got kidnapped in a Humvee 
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Remove bunkers/fb damaging
Agreed. Though I'm sure there is a reason for the damage to exist, be it a gameplay reason or a limitation.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Remove bunkers/fb damaging
Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Remove bunkers/fb damaging
Yes, but reducing that means that the enemy team would also not get affected. I was hoping for some sort of a 'team damage off' thing, then again it's not like knifing the radio sets off a bomb and it's basically just a pile of sandbags put together into a structure that's collapsing, not a 70-story building.Solid Knight wrote:Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.


