Siege at Ochamachira [WIP]

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Scot
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Joined: 2008-01-20 19:45

Re: [Map] Siege at Ochamachira

Post by Scot »

3 ftw, militia in urban area = win.
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [Map] Siege at Ochamachira

Post by Mj Pain »

Ghost1800 wrote:My vote goes for 3. I'd love to see some urban fights with the militia equipment.
What he said.
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Drude
Posts: 98
Joined: 2008-01-03 07:19

Re: [Map] Siege at Ochamachira

Post by Drude »

ahhhhh... I luv militia maps.
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: [Map] Siege at Ochamachira

Post by Reddish Red »

Candidate 3, Militia in Urban as others have said.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Siege at Ochamachira

Post by HunterMed »

yay... glad u decided for map 2. Finally a map where militia (a non coaltion force) ATTACKS!
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Map] Siege at Ochamachira

Post by LtSoucy »

2 or 3. Bith would be epic. 4 is too much like muttrah, would seem like a copy. ;)
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THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Map] Siege at Ochamachira

Post by THE.FIST »

3 my chice
marcoelnk
Retired PR Developer
Posts: 1581
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Re: [Map] Siege at Ochamachira

Post by marcoelnk »

welcome back irontaxi :)
anything you will do will turn out fine :)
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Siege at Ochamachira

Post by Tirak »

Candidate 3, interesting harbor design plus FIBUA, pure win.
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: [Map] Siege at Ochamachira

Post by Scandicci »

'[R-DEV wrote:IronTaxi;812971']SO.... here they are...

I already chose one.. BUT...

which would you choose?


candidate 1?
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Candidate 2?
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Candidate 3?
Image

Candidate 4?
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:)

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If you are after a coastal map with forests and a port to defend then image 2 or image 4 are the best and I would opt for image 2.
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Map] Siege at Ochamachira

Post by Spaz »

1 or 4
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=Romagnolo=
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Re: [Map] Siege at Ochamachira

Post by =Romagnolo= »

3 has too much industryal area and 4 has almost nothing.


I stay between 1 and 2. A littler more to 1 than 2.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Map] Siege at Ochamachira

Post by cyberzomby »

Uphill fights can go unbalanced very quick! I think Ill go with candidat 4
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: [Map] Siege at Ochamachira

Post by MadTommy »

All sounds good.. i hope you get to make the Hill map idea one day.. i really like the sound of that!
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Siege at Ochamachira

Post by Waaah_Wah »

3 looks too similar with Muttrah. I like 4 ;)
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Angry_M0b=US=
Posts: 10
Joined: 2008-06-22 13:24

Re: [Map] Siege at Ochamachira

Post by Angry_M0b=US= »

1 looks really nice like the layout, and a good mix of city to open land and water, would make for some intresting tacitcs and firefights.
2 looks good, apart from a lot of open dockard, not many buildings
I think that 3 has too much city in it, nice to have some city and open land
the layout of the land and city in 4 is nice, I like the industrial look, but its too small for my liking.

so all in all 1 gets my vote.
CarnivorousVulgaris
Posts: 20
Joined: 2008-09-16 12:15

Re: [Map] Siege at Ochamachira

Post by CarnivorousVulgaris »

I would go for no. 2. I like this harbour lay-out the best!
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