Weapon tweak files

General discussion of the Project Reality: BF2 modification.
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WeuN
Posts: 2
Joined: 2008-09-28 22:36

Weapon tweak files

Post by WeuN »

Hi all!

Can someone explain me something with the weapon tweak files? I wanted to understand how do the BF guns work, so i studied these files a bit. Some lines are easy to understand, some I figured out with testing but some things -not surprisingly :) - i couldnt find out what mean. So i would thank if someone would write a post about which variables in the text have effect on the guns performance and what do they mean/change exactly. I have searched the web but i havent found anything yet, but if there is already something about this just link it here plz. [Im no modder of course just a curious player ;) ]
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: Weapon tweak files

Post by e-Gor »

Jonny wrote:MDT - All Properties

Have fun.
Watch out if you're using that - it's from BF1942/vietnam so not everything works exactly the same way, many things in there don't exist in BF2, and it's by no means complete. But on the whole it's a good reference for the more common commands.


The best way is just to change stuff and see for yourself what it does in game. If you have questions about specific commands feel free to ask, but a full list of explanations every possible useful command would be stupidly long.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Weapon tweak files

Post by nedlands1 »

Also have a lookout for CommandDescriptions.xls in C:\Program Files\EA GAMES\Battlefield 2\bf2editor\Help. I believe you have to have the editor installed though.
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WeuN
Posts: 2
Joined: 2008-09-28 22:36

Re: Weapon tweak files

Post by WeuN »

Jonny wrote:MDT - All Properties

Have fun.
Thanks for the link! Looks good.
I will be careful, although i dont plan to mod a lot, i just wanna have a better view on the guns, cause in vBF they usually have very funny properties [eg.: beretta 92 more accurate than g3 :26_suicid - BTW i havent known PR for long, but im sur i'll give it a try]
I did understand that there were lots of commands in a game I just wanted the most important for the average player, like deviation, recoil,zoom, range, damage. And like i said, i tried them in game with changed values, and a few of these basic commands i have figured out this way, but eg. when i changed the numbers in the setMiscDev line i didnt notice any difference in game.But now i see on MDT its for jumping, so not a surprise it has no effect in 1.41 :-D .

Thanks again!
Last edited by WeuN on 2008-09-29 20:28, edited 5 times in total.
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Weapon tweak files

Post by akatabrask »

hmm...scanned through the CommandDescriptions.xls file in bfeditor/help and noticed the command on row 278: "ObjectTemplate.AmmoType" Normally 1

Anyone know what that thing acctually does?
Burnt Donkey
Posts: 3
Joined: 2008-10-01 16:50

Re: Weapon tweak files

Post by Burnt Donkey »

akatabrask wrote:hmm...scanned through the CommandDescriptions.xls file in bfeditor/help and noticed the command on row 278: "ObjectTemplate.AmmoType" Normally 1

Anyone know what that thing acctually does?
It's just to define the different types off ammo... most infantery ammo is #1 tank ammo is something else helo ammo is something else forget what they are for now.
So most of the ammo from the ammobag will be #1 for example.
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