Canine Patrol kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.
KarateDoug
Posts: 264
Joined: 2007-10-04 06:55

Canine Patrol kit

Post by KarateDoug »

Ok here's the idea.
Maybe a bit far fetched (no pun inteneded), maybe not.

A kit that includes a Canine, maybe a German Shephard.

Soldier would carry who knows what, maybe somethin for close up fights.
The Dog would bark when within 25m or so of an enemy, or group of enemies, alerting the team of an enemy presence.
The assigned key would send the dog to attack the enemy, once visible.

Maybe only allow 1 kit per team.

It's been on my mind all day.
I havent a clue whether or not a canine can actually be included in PR but that's why I'm here.
The kit is real in the real world. A few soldiers do have canines. It wouldnt even need a seat in a vehicle, it could sit lap. lol.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Canine Patrol kit

Post by Fluffywuffy »

-_-


Don't think its possible.
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[DM]AirborneLegs or hellatom ingame
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Canine Patrol kit

Post by General_J0k3r »

i lol'd. this would be hilarious :)
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Canine Patrol kit

Post by jOHNNYdOUBE »

This would be funny, a remote arresting tool like the shotgun bean bags.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Canine Patrol kit

Post by Rudd »

KarateDoug wrote: A kit that includes a Canine, maybe a German Shephard.
awww, my first dog was a German Shepherd called 'Poppy', I can never watch I am Legend again because of the Dog dying...don't think I'd play PR ever again either :(

I don't think it would work ingame for several reasons,
1) don't think its codable,
2) although there are plenty of canine units IRL, I dunno if they would be part of a major battle like in PR
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Canine Patrol kit

Post by vilhelm123 »

Probs not possible sadly...
But my god i'd give my right arm to ab able to see it happen :-D
Lots of love
Vilhelm xx
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Canine Patrol kit

Post by General_J0k3r »

we could have a player play the dog :D
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Canine Patrol kit

Post by Harrod200 »

General_J0k3r wrote:we could have a player play the dog :D
I WANNA BE A DOGGEH!

Fast sprint, long stamina, sharp teeth, big jumpiness, VOIP modified so that the only thing anyone else in the squad can hear is barking :D
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ShavenRaver
Posts: 35
Joined: 2008-09-03 11:49

Re: Canine Patrol kit

Post by ShavenRaver »

Instead of shouting 'I need a medic', the dog could say 'sausages'

Instead of shouting 'I outta ammo', the dog could say 'sausages'

And, instead of shouting 'attack this position', the dog could say 'sausages'

But that last one is just ridiculous, who in there right frame of mind would be squad leader, and choose the Dog kit? :d uh:
=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: Canine Patrol kit

Post by =]H[=TangFiend »

I commend you for thinking "outside the box" anyway.

I think animal rights activists would take issue with simulated dog maulings and killings.

I wouldn't care personally, could add an interesting dynamic to the game.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Canine Patrol kit

Post by Maxfragg »

not possible in bf2, could be possible in bf2142, since you have also guard drones there
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: Canine Patrol kit

Post by ~XHW~Flamestorm »

silly and unrealistIIIIIIIIIIIIIIC
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Canine Patrol kit

Post by Harrod200 »

ShavenRaver wrote:Instead of shouting 'I need a medic', the dog could say 'sausages'

Instead of shouting 'I outta ammo', the dog could say 'sausages'

And, instead of shouting 'attack this position', the dog could say 'sausages'

But that last one is just ridiculous, who in there right frame of mind would be squad leader, and choose the Dog kit? :d uh:
Someone's been watching old Walls adverts :D
~XHW~Flamestorm wrote:silly and unrealistIIIIIIIIIIIIIIC
Not as much as you'd think; dogs ARE used in war, both in rescue and combat roles.

http://current.com/items/89130010_milit ... e_soldiers
http://www.defenselink.mil/home/feature ... king-Dogs/
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Canine Patrol kit

Post by Rudd »

~XHW~Flamestorm wrote:silly and unrealistIIIIIIIIIIIIIIC
Ministry of Defence | Defence News | Military Operations | Lance Corporal Kenneth Rowe killed in Afghanistan

Ministry of Defence | Defence News | Military Operations | Corporal Rodney Wilson killed in Iraq

they exist IRL, so this wouldn't be wholly unrealistic on insurgency maps I guess.
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: Canine Patrol kit

Post by youm0nt »

But you're still going to have to model a dog and animate it... Besides, why would you want the dog to attack the enemy? They're not used like that. I read an article yesterday about military dogs, they're used for sniffing out bombs, among other things.
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O RLY?
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Canine Patrol kit

Post by Cyrax-Sektor »

'= wrote:H[=TangFiend;814237']I commend you for thinking "outside the box" anyway.

I think animal rights activists would take issue with simulated dog maulings and killings.

I wouldn't care personally, could add an interesting dynamic to the game.
The Red Alert series has trainable dogs that sniff out spies and maul infantry. Those were the days, dog armies. :twisted:

This may not be possible with the BF2 engine, but I've been thinking how it could be done:

The dog barking to alert of enemy presence could be like a mobile UAV. In vanilla, when the UAV touched a target with it's circling bar, there'd be a little beep.

If that beep could be replaced with a bark, every so often an enemy was near, the dog UAV would bark it out.

You can also adjust the range of a UAV in BF2. So the dog could have a 25m range.
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Now using it to attack could be done with animations, but it would look funny at times.

Dog on leash is the weapon, player presses fire button, dog goes forward and attacks. However, the dog going forward would probably go into walls or other objects. You could give this weapon range, so it only attacks so far.

Also, if you had another weapon for this kit, the dog would instantly disappear when switching to the pistol/rifle/knife. :(
M.0.D
Posts: 138
Joined: 2006-05-07 21:54

Re: Canine Patrol kit

Post by M.0.D »

youm0nt wrote:But you're still going to have to model a dog and animate it... Besides, why would you want the dog to attack the enemy? They're not used like that. I read an article yesterday about military dogs, they're used for sniffing out bombs, among other things.
i KNOW that the bundeswehr has some dog-units that have dogs trained to kill. I do not think of the dogs that catch someone that is in fleeing, but really trained to kill an armed soldier. But these units are pretty rare and small. But they exist, so it would not be this unrealistic.

They still are mainly used to find explosives and stuff.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Canine Patrol kit

Post by Rudd »

Cyrax-Sektor wrote: The dog barking to alert of enemy presence could be like a mobile UAV. In vanilla, when the UAV touched a target with it's circling bar, there'd be a little beep.

If that beep could be replaced with a bark, every so often an enemy was near, the dog UAV would bark it out.
if anything, that's a really nice idea by itself
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Canine Patrol kit

Post by ralfidude »

this is halarious. If it ever were to come true (although it wont) we would need another animation like in call of duty 4 where you need to melee the dog when he goes for your throat. The dogs face should be G.W.Bush, that would be utterly scary.
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