Siege at Ochamachira [WIP]
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: [Map] Siege at Ochamachira
1 and 2 have too less urban areas... 3 would be good if the port had more buildings and containers in it and the area around would be forest but still no... I guess the 4th candidate is my favorite one but i wish it more buildings
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Map] Siege at Ochamachira
make it really dense. like trees everywhere like tha old map mao valley but with pines and bushes!
and militia on top of course.
and militia on top of course.
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Map] Siege at Ochamachira
Candidate 4 plus an interesting concept wins. Sounds all great, Iron 

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap.
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Terror_Terror_Terror
- Posts: 116
- Joined: 2008-01-16 17:56
Re: [Map] Siege at Ochamachira
I like 2 and 3. There's no urban militia map so 3 would be cool.
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
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Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Map] Siege at Ochamachira
Ochamchira is Abkhazian town, I've been there personally.
So then map should be Brits vs Russians? Russians vs Militia?
So then map should be Brits vs Russians? Russians vs Militia?
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
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Hyperion
- Posts: 40
- Joined: 2008-09-14 17:33
Re: [Map] Siege at Ochamachira
Someone heard about the Sanya Naval Base in China?
This sounds/looks really interesting if haven't already made your decision.

This sounds/looks really interesting if haven't already made your decision.

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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Map] Siege at Ochamachira
From Google layout i'd say 2. Or 3 if you plan on havinf lots of fireworks! 
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: [Map] Siege at Ochamachira
Cool, just looks like the minimap in PRHyperion wrote:Someone heard about the Sanya Naval Base in China?
This sounds/looks really interesting if haven't already made your decision.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Rapier
- Posts: 132
- Joined: 2008-05-20 08:48
Re: [Map] Siege at Ochamachira
Pics or it didn't happen.BetterDeadThanRed wrote:Pics or it didn't happen.
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Map] Siege at Ochamachira
check the town called "Gagra" in georgia
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Siege at Ochamachira
I know which port you've chosen

Look in the northwest folks
Anyways, will you include the urban Areas of Ochamchira and the river inthe SE? or will this just be a Port assault from the woods and stuff?

Look in the northwest folks
Anyways, will you include the urban Areas of Ochamchira and the river inthe SE? or will this just be a Port assault from the woods and stuff?
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Fat Man Jim
- Posts: 65
- Joined: 2008-01-03 23:03
Re: [Map] Siege at Ochamachira
should have combine ideas 1 and 3
uphill/downhill marines vs MEC map would be sweet
uphill/downhill marines vs MEC map would be sweet
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Re: [Map] Siege at Ochamachira
BING BONG!!!
hehe...was wondering if someone would look up the name....!!!
yeah...im planning to use the port and the river slightly north of it and the surrounding forest and countyside..
ill give you guys some visual updates on the progress soon..
hehe...was wondering if someone would look up the name....!!!
yeah...im planning to use the port and the river slightly north of it and the surrounding forest and countyside..
ill give you guys some visual updates on the progress soon..
acemantura wrote:I know which port you've chosen
Look in the northwest folks
Anyways, will you include the urban Areas of Ochamchira and the river inthe SE? or will this just be a Port assault from the woods and stuff?
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PRC_Heavy_Z
- Retired PR Developer
- Posts: 1088
- Joined: 2007-02-25 22:56
Re: [Map] Siege at Ochamachira
actually it wouldn't be adding the good ol' 63 (which is ancient) It'd be implementing ZBD2000 series and/or ZLC2000 airborne IFV which I plan to model once when my current project is finished at a satisfactory state.Jonny wrote:They use the same rifles as the main PLA in PR use AFAIK (ask HeavyZ), so it would mainly be skinning the soldiers and adding the Type 63 amphibious tank:
http://upload.wikimedia.org/wikipedia/c ... _above.jpg
Armed with an 85mm gun.
It would not need to be an attack from a ship either, it could be over land with the PLA being able to flank into the sea.
But regardless of which faction (I personally don't like RUS VS PRC), nice to see you back in action Irontaxi'[R-CON wrote:PRC_Heavy_Z']The most noticeable difference between the PLANM and all other factions is that their armored vehicle arsenals are all designed for amphibious or airborne assaults. A list of vehicles they'd use would be:
Tank
ZBD2000- 105mm light tank variant
IFV
ZBD2000- 30mm + HJ73 IFV (Crew: 2 Passenger: 8 )
ZLC2000- 30mm + HJ73 Airdrop IFV (Crew: 2 Passenger: 5)
Light Transport
FAV
The air support vehicles and infantry weapons would be the same as the PLA.
If the PLANM is implemented, their playing style will be very different from other conventional factions because all their vehicles have considerable firepower and speed on land and water (except for ZLC2000s), but none of the vehicles have as much armor as a MBT. Also, if the vBF2 vehicle drop command is utilized to drop ZLC2000s, it'd open up new windows of possibilities in terms of tactics and game play.
Last edited by PRC_Heavy_Z on 2008-09-30 02:54, edited 1 time in total.
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Siege at Ochamachira
Ahhh Thankyou IronTaxi , Its been ages since an actually DEV showed the community what process he/she (do we have any female devs :S?) goes through to make their map.
Its good to see you back in the game too !
Long live Iron Taxi

Its good to see you back in the game too !
Long live Iron Taxi
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Kirq
- Posts: 70
- Joined: 2007-07-28 12:44
Re: [Map] Siege at Ochamachira
To bad... second Idea was the only on I didn't liked :/
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Map] Siege at Ochamachira
I think it'll be better, since the other dock assault we have is on a very urban area.
Nice to have another marine map, they're definitely my favourite (when you get good transport pilots that is).
Nice to have another marine map, they're definitely my favourite (when you get good transport pilots that is).


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