[Map] Island Chain (4km) [WIP]
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Island Chain (WIP)
Thanks for the support guys, In the next few days i will be revamping it abit . . I have made the center of the large island moutainous, so fighting will be more funnelled , i'm also going to add *MAYBE* a cave system.
I do like the idea of swamps and little islands, but i'll compramise and make one of the south sections more island-y ( you haven't seen the WIP's) I'll make one island swampy . .
I have pretty much got ride of the reef as it presented too many possiblities for issues etc. . .
Anxiety.
I do like the idea of swamps and little islands, but i'll compramise and make one of the south sections more island-y ( you haven't seen the WIP's) I'll make one island swampy . .
I have pretty much got ride of the reef as it presented too many possiblities for issues etc. . .
Anxiety.
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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Re: [Map] Island Chain (WIP)
Work on the lines of sight. The problem with wake is you can see everything from everywhere (practically) which is *really* hard on the team that doesn't have scopes. So just with a combination of terrain and buildings, you could make it so the scoped team can't just sit back and dominate too easily.
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Island Chain (WIP)
Question Timmeee...
A.
OR
B.
A Pros
- Less LAG.
- Looks dark , stormy etc etc
- less of an advantage to ADF ( balancing )
A Cons
- Not pretty
- some complain about draw distance " 0mgz Lyk Th1s 1s un- realism."
B Pros
- Looks pretty . .
- long draw distance
B Cons
- More LAG
- Malitia ( place holdeR) south east asian insergants!! << WOOT. will complain about scopes picking them off from 1000m away . .give or take 200 m
- less balancing . .
Just to name afew things . .
Tell me what you think which lighting should I use??
Thanks guys ,
Anxiety
A.

OR
B.

A Pros
- Less LAG.
- Looks dark , stormy etc etc
- less of an advantage to ADF ( balancing )
A Cons
- Not pretty
- some complain about draw distance " 0mgz Lyk Th1s 1s un- realism."
B Pros
- Looks pretty . .
- long draw distance
B Cons
- More LAG
- Malitia ( place holdeR) south east asian insergants!! << WOOT. will complain about scopes picking them off from 1000m away . .give or take 200 m
- less balancing . .
Just to name afew things . .
Tell me what you think which lighting should I use??
Thanks guys ,
Anxiety
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Map] Island Chain (WIP)
why not take A? we already have these poster-like beaches all over the place and i think it could play out cool.
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Map] Island Chain (WIP)
A. looks better i think
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Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
Re: [Map] Island Chain (WIP)
A.
I like the stormy weather.
Can you make the sea harsher?
B looks too much affected to me.
I like the stormy weather.
Can you make the sea harsher?
B looks too much affected to me.
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: [Map] Island Chain (WIP)
wow... this really looks amazing!
A ftw, we have enough of sunny funny maps
A ftw, we have enough of sunny funny maps
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Island Chain (WIP)
Indeed, i also like map A


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: [Map] Island Chain (WIP)
Why not just a simple base if all say silo already been done on Op Baracuda.
I am sure there are little harbours and bases on small islands like that. And I certainly know that because I was once in China (on Hainan) and there was a little military base on a very small island next to Hainan.
I am sure there are little harbours and bases on small islands like that. And I certainly know that because I was once in China (on Hainan) and there was a little military base on a very small island next to Hainan.
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Madhouse
- Posts: 230
- Joined: 2007-12-08 00:18
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Map] Island Chain (WIP)
i think A wins the vote 
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
Re: [Map] Island Chain (WIP)
Definitely A. Looks unique. You should also make the water color a bit darker to fit the sky texture and overall lightning.
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triggerhappY|PR
- Posts: 10
- Joined: 2008-05-20 04:38
Re: [Map] Island Chain (WIP)
definatly A, and about the choice of a ship for the ADF, there are 2 new Canberra class ships being developed for the RAN, they look a bit like Wasp class assault ships and are due for service in 2012. hava look
Canberra class amphibious assault ships - Armchair General and HistoryNet >> The Best Forums in History
i was thinking the kanimbla might be a bit small for PR, this can carry a whole battalion of troops
Canberra class amphibious assault ships - Armchair General and HistoryNet >> The Best Forums in History
i was thinking the kanimbla might be a bit small for PR, this can carry a whole battalion of troops
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Island Chain (WIP)
Cyclones are funn =D
Chuc is it A.O.K if i can use those insergants of yours??
also , i decided to fragment the second island , to try and bring in island hoping and water as more of a transport system . .
Is it possible to give the malita a civilian helicopter?
At the moment the ADF are going to start on one beach and on a ship near the edge of the map , The beach is going to be extremly lightly fortiefied.. its the players jobs to keep it that way as they will be able to spawn on it for 4 minutes . . before it goes ( simulating the helicopters have already dropped off troops)
Anywhooo
A it is =D
Just testing it out now . .
Anxiety.
Chuc is it A.O.K if i can use those insergants of yours??
also , i decided to fragment the second island , to try and bring in island hoping and water as more of a transport system . .
Is it possible to give the malita a civilian helicopter?
At the moment the ADF are going to start on one beach and on a ship near the edge of the map , The beach is going to be extremly lightly fortiefied.. its the players jobs to keep it that way as they will be able to spawn on it for 4 minutes . . before it goes ( simulating the helicopters have already dropped off troops)
Anywhooo
A it is =D
Just testing it out now . .
Anxiety.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: [Map] Island Chain (WIP)
A is win, B not so much.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Island Chain (WIP)
nice choice on A, later on you could always make a second version of the map with differne assets an stuff for "day 2" of the battle or whatever
(I really wish mappers would do that lol)
all you really need is for someone to model some better boats
all you really need is for someone to model some better boats
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Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: [Map] Island Chain (WIP)
Looking good mate, I like the island hopping idea too

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45








