[Map] Island Chain (4km) [WIP]

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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Thanks for the support guys, In the next few days i will be revamping it abit . . I have made the center of the large island moutainous, so fighting will be more funnelled , i'm also going to add *MAYBE* a cave system.

I do like the idea of swamps and little islands, but i'll compramise and make one of the south sections more island-y ( you haven't seen the WIP's) I'll make one island swampy . .

I have pretty much got ride of the reef as it presented too many possiblities for issues etc. . .


Anxiety.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Re: [Map] Island Chain (WIP)

Post by blud »

Work on the lines of sight. The problem with wake is you can see everything from everywhere (practically) which is *really* hard on the team that doesn't have scopes. So just with a combination of terrain and buildings, you could make it so the scoped team can't just sit back and dominate too easily.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Question Timmeee...

A.Image


OR


B.Image



A Pros

- Less LAG.
- Looks dark , stormy etc etc
- less of an advantage to ADF ( balancing )

A Cons

- Not pretty :(
- some complain about draw distance " 0mgz Lyk Th1s 1s un- realism."


B Pros
- Looks pretty . . :P
- long draw distance

B Cons
- More LAG
- Malitia ( place holdeR) south east asian insergants!! << WOOT. will complain about scopes picking them off from 1000m away . .give or take 200 m
- less balancing . .

Just to name afew things . .

Tell me what you think which lighting should I use??


Thanks guys ,

Anxiety
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Map] Island Chain (WIP)

Post by General_J0k3r »

why not take A? we already have these poster-like beaches all over the place and i think it could play out cool.
Matze:O:G:H
Posts: 45
Joined: 2008-09-07 16:59

Re: [Map] Island Chain (WIP)

Post by Matze:O:G:H »

A. looks better i think
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Island Chain (WIP)

Post by Priby »

A.
I like the stormy weather.
Can you make the sea harsher?

B looks too much affected to me.
Image
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Map] Island Chain (WIP)

Post by master of the templars »

i like A
Make nukes, Not war
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Island Chain (WIP)

Post by HunterMed »

wow... this really looks amazing!

A ftw, we have enough of sunny funny maps ;)
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Island Chain (WIP)

Post by G.Drew »

Indeed, i also like map A
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Island Chain (WIP)

Post by HunterMed »

Why not just a simple base if all say silo already been done on Op Baracuda.

I am sure there are little harbours and bases on small islands like that. And I certainly know that because I was once in China (on Hainan) and there was a little military base on a very small island next to Hainan.
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Map] Island Chain (WIP)

Post by Madhouse »

A for sure mate. :)

Keep up the good work.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Map] Island Chain (WIP)

Post by General_J0k3r »

i think A wins the vote :D
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [Map] Island Chain (WIP)

Post by jayceon515 »

Definitely A. Looks unique. You should also make the water color a bit darker to fit the sky texture and overall lightning.
triggerhappY|PR
Posts: 10
Joined: 2008-05-20 04:38

Re: [Map] Island Chain (WIP)

Post by triggerhappY|PR »

definatly A, and about the choice of a ship for the ADF, there are 2 new Canberra class ships being developed for the RAN, they look a bit like Wasp class assault ships and are due for service in 2012. hava look

Canberra class amphibious assault ships - Armchair General and HistoryNet >> The Best Forums in History
i was thinking the kanimbla might be a bit small for PR, this can carry a whole battalion of troops
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Map] Island Chain (WIP)

Post by Chuc »

A for sure.. but it does look like a typhoon/cyclone is about to hit :P
Image
Personal Folio - http://www.studioash.net
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Cyclones are funn =D

Chuc is it A.O.K if i can use those insergants of yours??

also , i decided to fragment the second island , to try and bring in island hoping and water as more of a transport system . .

Is it possible to give the malita a civilian helicopter?


At the moment the ADF are going to start on one beach and on a ship near the edge of the map , The beach is going to be extremly lightly fortiefied.. its the players jobs to keep it that way as they will be able to spawn on it for 4 minutes . . before it goes ( simulating the helicopters have already dropped off troops)

Anywhooo

A it is =D

Just testing it out now . .

Anxiety.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Island Chain (WIP)

Post by Tirak »

A is win, B not so much.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Island Chain (WIP)

Post by Rudd »

nice choice on A, later on you could always make a second version of the map with differne assets an stuff for "day 2" of the battle or whatever :D (I really wish mappers would do that lol)

all you really need is for someone to model some better boats :D
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Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Island Chain (WIP)

Post by Warpig- »

Looking good mate, I like the island hopping idea too
Image

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Island Chain (WIP)

Post by Scot »

A is awesome and win, go with that :)
Image
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