Collision meshes for rotors

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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Collision meshes for rotors

Post by Solid Knight »

Helicopters shouldn't be able to clip their rotors into buildings. It'd make using helicopters more realistic if the rotors had to be considered when flying.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Collision meshes for rotors

Post by Rudd »

agreed, especially on Muttrah where they go through the narrow streets to avoid AA

also, the electrical wires should also be given collision meshes? would the chopper get zapped or somthing when they broke them?
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Collision meshes for rotors

Post by Priby »

Is this possible?
If it is, im wondering why it isnt done yet.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Collision meshes for rotors

Post by Mora »

It was done for 0.6 i belief but it went with allot of problems and was kept out.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Collision meshes for rotors

Post by Harrod200 »

Dr2B Rudd wrote:also, the electrical wires should also be given collision meshes? would the chopper get zapped or somthing when they broke them?
High tension steel wire vs lightweight, fast moving (mostly aluminium) heli...You'd just end up with a shredded chopper.

It'd be very nice to see (and it'd stop Nickbond from whipping my face with tree branches), but it's if it would work...
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Collision meshes for rotors

Post by Psyrus »

I'm pretty sure it would be very easy to do, just affixing a small invisible cylinder object where the rotors are, and putting the collision mesh on that, assuming it needs an actual model object to be 'collide-able', if not, I'm also confused why it's not implemented yet.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Collision meshes for rotors

Post by Spaz »

Psyrus wrote:I'm pretty sure it would be very easy to do
If it was it would have been done already.
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Collision meshes for rotors

Post by akatabrask »

yeah and if it is possible to make the choppers engine stop running if the rotor collision mesh touches something to hard (except bullets) simulating the rotors getting broken and making the heli plummet to the ground
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Collision meshes for rotors

Post by Tirak »

I'm fairly sure that it was already done but taken out, and think about it, one of the reasons, whether we want to admit it or not, that choppers don't have rotor collision meshes is because we don't have Fast Ropes.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Collision meshes for rotors

Post by Rudd »

then lets have fast ropes!

what a good idea! :D

^^^^^^ joke ^^^^^^^
Last edited by Rudd on 2008-10-01 04:00, edited 1 time in total.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Collision meshes for rotors

Post by Solid Knight »

Then drop people off on the roof of a building.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Collision meshes for rotors

Post by Wicca »

So this is why they want Fastropes !

AHA! I thought it was because ppl wanted to be leet.

But then since this is not going anywhere, why cant we have like helis that can take a "punch". Like they can almost not take any fire, but their realife counterparts can stay in air for alot longer.

Maybe make the Heli as strong as an APC, only it takes damage from small arms, then you can implement the crash Mesh on the rotors and all that, so that it would be more realistic.
Xact Wicca is The Joker. That is all.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Collision meshes for rotors

Post by Rudd »

that is a question, what damage would the chopper take if bullets hit the rotors?
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Collision meshes for rotors

Post by Sadist_Cain »

the rotor shaft of the Apache can take a hit from a 30mm round iirc afaik Bbq

Collision meshes on helos = win

For once I'd like to actually have to secure a decent drop zone for my helo pilot instead of him just magically coming in and settling down next to a light pole or summit, though that'd be more useful if the smoke would render for the bloody choppers off screen
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Collision meshes for rotors

Post by ralfidude »

fast ropes in PR are pointless, i can land faster. The way chopers are fragile at the moment it wouldnt work.
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ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Collision meshes for rotors

Post by ReapersWarrior »

I think we need this expecially on muttrah where is see the helis flying around the streets more often the cars.

It really is a problem.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Collision meshes for rotors

Post by master of the templars »

Are we allowed to ad collision meshes to EA/Dice models?
Make nukes, Not war
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Collision meshes for rotors

Post by DeltaFart »

no
but at the rate we are going we don't have to worry we'll have nothing but our own models ingame
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Collision meshes for rotors

Post by unrealalex »

ReapersWarrior wrote:I think we need this expecially on muttrah where is see the helis flying around the streets more often the cars.

It really is a problem.
Heh, true, its not very realistic but I looove doing it. If we decide to eliminate the low flying helicopters, we better change the number of spawnable AA to 1.
ralfidude wrote:fast ropes in PR are pointless, i can land faster. The way chopers are fragile at the moment it wouldnt work.
what wouldnt work? choppers arent that fragile. I was going like 400 in Huey at like 5 altitude in Muttrah, then came the turn of the street, I took a sharp turn, bumped into the sidewall and didn't explode. my squadmate made an incoherent scream lol.
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