Collision meshes for rotors

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Collision meshes for rotors

Post by Alex6714 »

Nerf teh choppers more! :p

But seriously, iirc the reason it isn´t done is because it creates alot of lag.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Collision meshes for rotors

Post by Sadist_Cain »

How's that?

Can't the mesh of the origional chopper just be bulked out a bit

methinks you don't wanna let go of your street level flying alex ;)
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Collision meshes for rotors

Post by Alex6714 »

No I would like it, but I bet people wouldn´t be so happy if I suggested realistic hellfires. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
Posts: 21225
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Re: Collision meshes for rotors

Post by Rudd »

[R-CON]Alex6714 wrote:No I would like it, but I bet people wouldn´t be so happy if I suggested realistic hellfires. :p
I'm intrigued...
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scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: Collision meshes for rotors

Post by scandhi »

[R-CON]Alex6714 wrote:No I would like it, but I bet people wouldn´t be so happy if I suggested realistic hellfires. :p
Only if copt'rs aren't allowed to use the Cloak of Invisibility. :p
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Collision meshes for rotors

Post by Psyrus »

[R-CON]Alex6714 wrote:Nerf teh choppers more! :p

But seriously, iirc the reason it isn´t done is because it creates alot of lag.
:neutral: eh?
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Collision meshes for rotors

Post by daranz »

Didn't the vanilla choppers have collision meshes on the rotor blades? I vaguely recall sticking C4 to the rotor blades of a blackhawk...
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tupla_s
Posts: 145
Joined: 2007-05-24 17:14

Re: Collision meshes for rotors

Post by tupla_s »

daranz wrote:Didn't the vanilla choppers have collision meshes on the rotor blades? I vaguely recall sticking C4 to the rotor blades of a blackhawk...
I think they do, but only when not rotating.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Collision meshes for rotors

Post by unrealalex »

Dr2B Rudd wrote:I'm intrigued...
I as well....
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Collision meshes for rotors

Post by AnRK »

I know this is old, but I just wanted to hear the DEVs input on this, is it simply a lag thing? How come it can't just be part of the mesh like when it's landed, even if it were a simple line 90 degrees to the choppers shape then it's serve the same purpose as having a circle pretty much? I can imagine it's massively impossible otherwise it would be in game, never mind being in game then been taken out again, it'd just be nice to know what the deal is exactly.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: Collision meshes for rotors

Post by Nickbond592 »

Harrod200 wrote: It'd be very nice to see (and it'd stop Nickbond from whipping my face with tree branches), but it's if it would work...

Hah ha :smile:
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Bob_Marley
Retired PR Developer
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Re: Collision meshes for rotors

Post by Bob_Marley »

Also, without fast ropes it would absolutely cripple teams that rely on helcopter insertions on urban maps (and others with dense terrain)
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Collision meshes for rotors

Post by M.Warren »

[R-MOD]Bob_Marley wrote:Also, without fast ropes it would absolutely cripple teams that rely on helcopter insertions on urban maps (and others with dense terrain)
I see your point.

But in all honesty, even with the loss of fast ropes I would much rather see infantry inserted into an urban area with Little Birds. Trying to do so with a Blackhawk is just... Unsavory.

I'd much rather see Blackhawks inserting people in areas that would allow a helicopter of it's size to land properly. Afterall, it's just more realistic. Like also how a Merlin should be dropping off troops in the grassy open fields of Al-Basrah because you know there is plenty of room and they're flat... Not down one of the "streetlight-pole-electrical-wire-infested" main roads.

Additonally, I still wish there was collision boxes on helicopters. I would now have a good excuse not to land ignorant SL's in city areas. So I wouldn't have to spend the next 5 minutes explaining about the threat posed by I.E.D.'s, RPG's, Suicide Cars and Technicals simply because he's too god damn lazy to run with his squad 200 meters from a safer location.

Damn infantrymen never learn. Ugh...
Take the Blue Pill or take the Red Pill?

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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Collision meshes for rotors

Post by Solid Knight »

I just want to chop people up with my rotors like in the movies.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Collision meshes for rotors

Post by gazzthompson »

Solid Knight wrote:I just want to chop people up with my rotors like in the movies.
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