Insurgents spawn

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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Insurgents spawn

Post by Sadist_Cain »

The Issue

Now insurgents can only spawn at palace, mosque or hideouts a lot of the "insurgents" feel has been lost in an effort to try to over organise them like a conventional army.

Hideouts are nice but one would expect if an insurgent army were to create a hideout where they'll live theyd put some ammo down there for themselves

Very often insurgents are just normal men who live in their house and one day decide to pick up their weapon and fight of course theyre also organised factions such as the taliban to which these normal men will attach themselves to

there's a train of thought in the middle east that a man isnt a man without his AK so pretty much everyone has one

The suggestions

Bring back a few of the "in house" spawns perhaps even making them randomly appear around the map and dissappear after 2-3 spawns on them

Have a supply of ammo on the hideouts so the Caches arent the only place where you can rearm the RPGs and so forth

PERHAPS every 30-40 mins have a bomb car spawn next to the hideout

The Result

Insurgents will come at you from houses more often, giving a reason (again) to keep your eyes on the windows, after all it's "his" house and he's going to defend it from any army who comes past trying to "terrorize" him. Or maybe the cracks of gunfire have awoken him from his sleep? So an insurgent spawns in the house after "waking up" has an AK-47 and is tired and pissed off.
There's a number of reasons as to how/why someone would come out of their house screaming at you with an AK

Building a hideout would bring more benefits than just another spawn, from which an organised squad will now be able able to operate from, spawn at and rearm from.
Also simulating and showing how an organised faction would stash "some" ammo at their base of operation not JUST their main ammo caches.
And also showing how there might be a crazy bearded muslim man called Bazrahir with wacky looking hair and lil glasses fixing bombs inside lil Red renault 5's
Last edited by Sadist_Cain on 2008-10-07 18:36, edited 1 time in total.
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Scot
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Joined: 2008-01-20 19:45

Re: Insurgents spawn

Post by Scot »

I support the above product and/or statement.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Insurgents spawn

Post by Harrod200 »

I support the above product and/or statement.
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Insurgents spawn

Post by akatabrask »

^ I agree
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Insurgents spawn

Post by sakils2 »

I can't believe I am doing this...
I support the above product and/or statement.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Insurgents spawn

Post by Spec »

Just make those house spawns deactivate themselves as long as someone is very close to the house. Otherwise, you could spawn right in front of the gun of someone.

Good idea.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Insurgents spawn

Post by =Romagnolo= »

I support the above product and/or statement.


I miss the great ammount of spawnpoints for INS games in older versions...
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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Insurgents spawn

Post by Robbi »

[quote=""'[R-COM"]TheScot666;820349']I support the above product and/or statement.[/quote]

[quote="Harrod200""]I support the above product and/or statement.[/quote]
akatabrask wrote:^ I agree
sakils2 wrote:I can't believe I am doing this...
=Romagnolo= wrote:I support the above product and/or statement.


I miss the great ammount of spawnpoints for INS games in older versions...

All of the above, good work old boy :mrgreen:

oh and Cain [insert funny reply here] ;)
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Insurgents spawn

Post by Psyrus »

I agree, insurgency has lost something; I can't put my finger on it, but it does feel like these changes might make it return to the 'allah allah' days of yore. That, or just drop the insurgent spawn back to 15 seconds to simulate their sheer numbers, and we've got a game! :)
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Insurgents spawn

Post by jbgeezer »

Yeah this guy is right! Cmon bring insurgency back to its glory days just like in 0.7 :D
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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Insurgents spawn

Post by EOD_Security-2252 »

Sounds like a good idea to me. (Sorry for not conforming, oh well)

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Big Lebowski
Posts: 76
Joined: 2007-01-17 10:31

Re: Insurgents spawn

Post by Big Lebowski »

The spawn limitaion on INS maps have defently put some hurt on the gameplay. The only map that seems like it was given some thought where to place the spawns is Korangal valley.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Insurgents spawn

Post by Sadist_Cain »

let it be known that it isnt just about making insurgnets uber again

it's about the fact that in insurgency warfare you aren't exactly fighting a clearly defined army, you're more oft than not fighting against a whole city, all innocents have fled to refugee camps so all is left are the crazys with the guns and they're everywhere
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Insurgents spawn

Post by evya »

Originally Posted by =Romagnolo=
I support the above product and/or statement.


I miss the great ammount of spawnpoints for INS games in older versions...
I miss the great ammount of spawnpoints for INS games in older versions...
you soo right, i hate the new insurgents :( the spawn points must get back to what they was+spawn times :( insuregents now look more in their black screen and walking much more then any other force, and when they get to the battlefield they die by scopes or bleed to death :(
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Insurgents spawn

Post by vilhelm123 »

I support op's statement.
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epoch
Retired PR Developer
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Re: Insurgents spawn

Post by epoch »

Cain is as wise as he is weird.

I support the OP's statement.


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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Re: Insurgents spawn

Post by wooly-back-jack »

got my vote, or at least let Insurgent squads make more hideouts in less spacing
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Insurgents spawn

Post by Alex6714 »

I agree, and think also that insurgents should have always a 20 second spawn time unless suicide and such, to simulate much higher numbers and less fear in dying.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Insurgents spawn

Post by Scot »

Not to much agreeing with that, however, maybe 25 seconds and increasing? Rather than 30 and increasing? Remember despite the population living there, some people in Afghanistan and Iraq actually want the wars to just end so they can get on with their lives.
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random pants
Posts: 205
Joined: 2007-04-21 21:48

Re: Insurgents spawn

Post by random pants »

OP's suggestion is sex.
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