[Map] Feyzabad - discontinued

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Well if I keep to the real area (very few trees) the maps running at 90 FPS for me. And thats with new statics that have no LOD's. But its way to early to be doing FPS test.

I have new images but cant get to them right now.
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"apcs, like dogs can't look up" - Dr2B Rudd
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Polka »

Awesome seal of approval required.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hall0 »

Nice looking map.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Farks »

Epic muddafukking win!
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by LtSoucy »

great job like normal. It looks like Rhino needs to watch out, the redfox is coming!
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Stop it :-P

Rhino and I have way different mapping views and skills. Its not a competition. In fact with out the wide range of mappers the levels would be boring and repetitive.

That and I dont want Rhino's job...dealing with me. :-D
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"apcs, like dogs can't look up" - Dr2B Rudd
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by agentscar »

Hope U.S. ARMY get this..Must have Apache and Stryker!

:)
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

Rhino vs CodeRedFox.

The ultimate battle.


Nickbond can tag along too.


:p
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Spec »

oh my...

That looks pretty badass, but my hardware is dying...

Wait with that till my next birthday, and i might have a PC that can handle that map o_O
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =(DK)=stoffen_tacticalsup »

Fox, imho, specific bonusses granted by capping flags is next generation maps I tell you. Commanding Kashan has never been more pain than it is today, mainly because there is no actual reason for commanding offensively. It is just a bloody huge cost of tickets.

If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner.

Please, please, make my dreams true.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by marcoelnk »

very nice terrain there :D
korengal 4x4 km ;)
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Psyko »

/soilself

looks cool.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rangu »

It's the map I've always dreamed of! ... :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by DonDOOM »

Looks awesome
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ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ExisSellos »

much better then korengal valley
laggy *** map
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but they all fear us
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by bosco_ »

I love how people can tell a map's performance from a few early pictures.
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Rhino
Retired PR Developer
Posts: 47909
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

[R-DEV]bosco wrote:I love how people can tell a map's performance from a few early pictures.
good isn't it? :D
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hiberNative »

[R-DEV]bosco wrote:I love how people can tell a map's performance from a few early pictures.
was about to say that.
but i hope destructable statics are avoided on this map to prevent over complicated processing.

i'm hoping for a lot of steep 90º climbs that require ropes <3
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CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

ExisSellos wrote:much better then korengal valley
laggy *** map
Much better? Well if Korengal laggs on your crappy computer you might want to stay away from this map :wink: I wont be skimping on this map, and with draw distance out to 750+ Plus a large amount of overgrowth in the valley Korengals 450d will be the least of your worries.

Dont think for a sec I wont cram in as much detail that I can. :razz: Not even a desert is flat and bare of objects.
Last edited by CodeRedFox on 2008-10-09 22:11, edited 3 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
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