[Map] Feyzabad - discontinued
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Feyzabad, Afghanistan [WIP]
Well if I keep to the real area (very few trees) the maps running at 90 FPS for me. And thats with new statics that have no LOD's. But its way to early to be doing FPS test.
I have new images but cant get to them right now.
I have new images but cant get to them right now.

"apcs, like dogs can't look up" - Dr2B Rudd
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Polka
- Posts: 6245
- Joined: 2007-07-08 14:18
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Feyzabad, Afghanistan [WIP]
Nice looking map.
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Map] Feyzabad, Afghanistan [WIP]
Epic muddafukking win!
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Feyzabad, Afghanistan [WIP]
great job like normal. It looks like Rhino needs to watch out, the redfox is coming!
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Feyzabad, Afghanistan [WIP]
Stop it 
Rhino and I have way different mapping views and skills. Its not a competition. In fact with out the wide range of mappers the levels would be boring and repetitive.
That and I dont want Rhino's job...dealing with me.
Rhino and I have way different mapping views and skills. Its not a competition. In fact with out the wide range of mappers the levels would be boring and repetitive.
That and I dont want Rhino's job...dealing with me.

"apcs, like dogs can't look up" - Dr2B Rudd
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Map] Feyzabad, Afghanistan [WIP]
Rhino vs CodeRedFox.
The ultimate battle.
Nickbond can tag along too.

The ultimate battle.
Nickbond can tag along too.

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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Map] Feyzabad, Afghanistan [WIP]
oh my...
That looks pretty badass, but my hardware is dying...
Wait with that till my next birthday, and i might have a PC that can handle that map o_O
That looks pretty badass, but my hardware is dying...
Wait with that till my next birthday, and i might have a PC that can handle that map o_O
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=(DK)=stoffen_tacticalsup
- Posts: 231
- Joined: 2008-04-24 09:45
Re: [Map] Feyzabad, Afghanistan [WIP]
Fox, imho, specific bonusses granted by capping flags is next generation maps I tell you. Commanding Kashan has never been more pain than it is today, mainly because there is no actual reason for commanding offensively. It is just a bloody huge cost of tickets.
If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner.
Please, please, make my dreams true.
If I could get specific bonusses for attacking a point succesfully (vehicles, tickets, arty, free bunker - whatever) it would a) give a hole new dimension of gameplay (especially for the commander, whos current job is a little dull sometimes) and b) it would for the first time make actual sense to attack instead of figting in a passive aggresive manner.
Please, please, make my dreams true.
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marcoelnk
- Retired PR Developer
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- Joined: 2007-03-03 11:30
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Feyzabad, Afghanistan [WIP]
/soilself
looks cool.
looks cool.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Feyzabad, Afghanistan [WIP]
It's the map I've always dreamed of! ... 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [Map] Feyzabad, Afghanistan [WIP]
much better then korengal valley
laggy *** map
laggy *** map
Some like us most hate us
but they all fear us
but they all fear us
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: [Map] Feyzabad, Afghanistan [WIP]
I love how people can tell a map's performance from a few early pictures.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Feyzabad, Afghanistan [WIP]
good isn't it?[R-DEV]bosco wrote:I love how people can tell a map's performance from a few early pictures.
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Map] Feyzabad, Afghanistan [WIP]
was about to say that.[R-DEV]bosco wrote:I love how people can tell a map's performance from a few early pictures.
but i hope destructable statics are avoided on this map to prevent over complicated processing.
i'm hoping for a lot of steep 90º climbs that require ropes <3
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Feyzabad, Afghanistan [WIP]
Much better? Well if Korengal laggs on your crappy computer you might want to stay away from this mapExisSellos wrote:much better then korengal valley
laggy *** map
Dont think for a sec I wont cram in as much detail that I can.
Last edited by CodeRedFox on 2008-10-09 22:11, edited 3 times in total.

"apcs, like dogs can't look up" - Dr2B Rudd







