[Map] Feyzabad - discontinued
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Chubben
- Posts: 118
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Scot
- Posts: 9270
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CodeRedFox
- Retired PR Developer
- Posts: 5919
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Map] Feyzabad, Afghanistan [WIP]
sounds like an awesome map. i hope it works out.
just have to say that korengal is a work of art. i love how there are deathtraps you can step in if you're not careful. treacherous terrain really adds a lot to the firefights, in my opinion. well done!
just have to say that korengal is a work of art. i love how there are deathtraps you can step in if you're not careful. treacherous terrain really adds a lot to the firefights, in my opinion. well done!
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: [Map] Feyzabad, Afghanistan [WIP]
this map cry's for more armor than just strykers.... pleeeeease i beg you on behalf of all those that love armor

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CodeRedFox
- Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]
Still way to early for that. 

"apcs, like dogs can't look up" - Dr2B Rudd
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: [Map] Feyzabad, Afghanistan [WIP]
If you take long enough on this map, I'd bet the Chinook would be ready for it 
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Feyzabad, Afghanistan [WIP]
will we have to capture underfed goats and cows for additional assets?
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Feyzabad, Afghanistan [WIP]
A bit late, but it is here


[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Priby
- Posts: 2379
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Map] Feyzabad, Afghanistan [WIP]
if they are against insurgents, the insurgents will need a LOT of rpg spawns then. i'd like to see a map tipping towards the insurgents advantage in the hills of their hom turfs.'[uBp wrote:Irish;822119']this map cry's for more armor than just strykers.... pleeeeease i beg you on behalf of all those that love armor

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llPANCHOll
- Posts: 233
- Joined: 2007-11-12 21:37
Re: [Map] Feyzabad, Afghanistan [WIP]
Beautiful.. Stunning.. This is truley amazing for early into the build process
This statement gives me a real Thrill!!!OPFOR will be a Insurgent force that will relies on holding towns to keep assets and spawn points. The actual gameplay modes are still way to far out to be locking down or even talked about

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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: [Map] Feyzabad, Afghanistan [WIP]
Simply Gorgeous. Can't wait to find out the type of aircraft will be available for the US 
Perpetual peace is a futile dream."
- General George S. Patton
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Feyzabad, Afghanistan [WIP]
Looks cool
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Rudd
- Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]
did I miss something or the factions arent decided yetmaverick551 wrote:Simply Gorgeous. Can't wait to find out the type of aircraft will be available for the US![]()
God Save the Queen!
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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: [Map] Feyzabad, Afghanistan [WIP]
Like the approval sign there, Native!! Love it! It's sooo crazy. 
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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NYgurkha
- Posts: 1545
- Joined: 2006-12-01 00:12
Re: [Map] Feyzabad, Afghanistan [WIP]
Just so you know, my mother was walking by (She's a geologist who has been studying Hindukush, Himalaya area all her life), and saw the map and immediately latched on to it.
She said that a braided sedimentation of the river (on the NW corner of the map) after a bend never occurs and was asking where the satellite image was from (she didn't know it was a game map).
Either way, after i told her it was for PR, she told me that in order to be geologically accurate, the braided characteristic you have on the northern end of the river should actually be on the southern end, if the river is flowing south.
She said that a braided sedimentation of the river (on the NW corner of the map) after a bend never occurs and was asking where the satellite image was from (she didn't know it was a game map).
Either way, after i told her it was for PR, she told me that in order to be geologically accurate, the braided characteristic you have on the northern end of the river should actually be on the southern end, if the river is flowing south.
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Chuc
- Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]
That's some very interesting information gurkha.. wish all of us had mothers who are geologists 
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NYgurkha
- Posts: 1545
- Joined: 2006-12-01 00:12
Re: [Map] Feyzabad, Afghanistan [WIP]
Also, snow capped peaks, or the snow line, occur over larger distances, so seeing the peak, snow line, and river all within a 4km * 4km area is strange.
/but my mom is a weirdo who likes rocks so don't listen to her.
//Your map rocks!!!
/but my mom is a weirdo who likes rocks so don't listen to her.
//Your map rocks!!!
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azreal64
- Posts: 188
- Joined: 2008-02-10 20:21
Re: [Map] Feyzabad, Afghanistan [WIP]
Hmmm good start but I think I will wait for better more complete pics to judge.
Retired Forgotten Hope 2 Developer









