Jabal Q...

General discussion of the Project Reality: BF2 modification.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Jabal Q...

Post by Outlawz7 »

[R-DEV]fuzzhead wrote:I completely re-designed jabal (deleted just about every static and started from scratch...

its just about done but it needs lightmaps and new ground textures...

not gonna make it for the patch but should be in v0.8...
This is from March 10th.
So what happened? :confused:
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Scot
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Re: Jabal Q...

Post by Scot »

Oooh exciting! Dam facing right way now?
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Rhino
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Re: Jabal Q...

Post by Rhino »

Outlawz wrote:This is from March 10th.
So what happened? :confused:
not a lot :p
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Jabal Q...

Post by hall0 »

So will we see this re-designed map in a future pr version or is this idea already dead?
Farks
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Joined: 2007-01-20 00:08

Re: Jabal Q...

Post by Farks »

pix or it didnt happen!
Smegburt_funkledink
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Re: Jabal Q...

Post by Smegburt_funkledink »

[R-COM]TheScot666 wrote:Oooh exciting! Dam facing right way now?
Even if this was done, half of the ladscape would need altering to make it feasible for a dam to be there.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Scot
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Joined: 2008-01-20 19:45

Re: Jabal Q...

Post by Scot »

Oooh no dam?


:p
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hall0
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Re: Jabal Q...

Post by hall0 »

Maybe a big bridge? But than we would need a street :29_slaps:
Saobh
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Re: Jabal Q...

Post by Saobh »

Well the funny thing is even if the Dam ever worked the water would just overflow through the West beach road so ...
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Spec
Retired PR Developer
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Re: Jabal Q...

Post by Spec »

Doh, ppl, That is a special forces dam destruction and aircraft-carrier-paradrop testing area. As such, it is an important target of course, thats why they are fighting there.
Smegburt_funkledink
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Re: Jabal Q...

Post by Smegburt_funkledink »

[R-MOD]Saobh wrote:Well the funny thing is even if the Dam ever worked the water would just overflow through the West beach road so ...
So... Howabout Jabal V2???

Image :lol:

No disrespect meant towards Ali-tom.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
ice_killer
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Re: Jabal Q...

Post by ice_killer »

nice :)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
marcoelnk
Retired PR Developer
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Re: Jabal Q...

Post by marcoelnk »

interesting but unrealistic cause the dam would be useless if the water can simply flow around the "island" would require some huge changes (roads , statics etc)
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wooly-back-jack
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Re: Jabal Q...

Post by wooly-back-jack »

I bloody love Jabal, please don't change too much!
Rangu
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Joined: 2007-02-08 14:34

Re: Jabal Q...

Post by Rangu »

Actually Smeg, not a bad idea!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Jabal Q...

Post by Psyko »

imo people just got used to the map's movement patters. but the truth of the matter is...

i hate to say it...

Jabal is unrealistic in allmost every possible way xD
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Jabal Q...

Post by Sadist_Cain »

Sgt.Smeg wrote:So... Howabout Jabal V2???

Image :lol:

No disrespect meant towards Ali-tom.
I like a lot, gimme lotsa boats

(Could be a reason for a new boat :D oh please oh please!)
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space
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Joined: 2008-03-02 06:42

Re: Jabal Q...

Post by space »

Everyone mentions that the dams position is unrealistic on Jabal - and obviously it is - but imo it is still one of the most fun maps in PR, and Ive took part in some really great battles on this map. Personally Id be very sorry to see it go - I never get bored of it.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Jabal Q...

Post by Psyko »

lol then make it look like the territory is run by Peons using the battle discription :P
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Jabal Q...

Post by Harrod200 »

Jabal's always been a fun map to play on both sides. I do like the idea of a mostly flooded map centring around a dam though.

MEC main (<-> Village) <-> Dam West <-> Dam East (<-> Town) <-> USMC Main

APCs, Trans. helis, jeeps, maybe just one attack helo each.

Pretty symettrical map really, both in design and loudouts.
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