First, i'd like to start with a new gamemode idea;
-The idea is pretty simple, realistic, and could bring some very intense gameplay sessions, including alot and alot of fun and tactics.
VIP-Evac. : The base of the idea, is that the US/British/(other CF?) start at a mainbase as usually, the map should be build up with 4-5 checkpoints all progessing from the US main base by a road, through the map, and end at a road near zoneline. The opponant would be insurgents ofc.
And the 4-5 checkpoints, would require that the Coalition Forces, start with check point A, secure it, secure the road up to it. And then bring in the VIP, he would have to be driven in a civilian bulletproof car. And to avoid that people dont just race through all check points, it would have to work like this; When arrived at checkpoint A, the VIP will have to stay there for 5-10 full minutes, or whatever timer would be reasonable. And then the US really gotta pick up the pace to both defend the VIP and to try secure the road to checkpoint B meanwhile. This will give the insurgents a good chance for ambushes, but all the checkpoints have to be somewhat strongholded compounds.
Many people might be thinkin already: "What will happen when the VIP gets assassinated?" - I'd say that a killed VIP will require a 5min respawn timer, and on top of that -100 reinforcement points., and on top of that, gotta go through all check points all over. - As i said, would really require teamwork. Im not sure if the VIP should just be a civilian car driveable by either commander or squadleader, or an actual player who signs up for it, like a commander.
Anyway both sides should be able to see the compounds on the map marked with A, B, C, etc,.
Thats the basic of that idea.
Next is a few more ingame related ideas.
- We all know, that when a guy have been wounded in reality, the medics and everyone wont just charge out the open(if thats the case) and start doing their work, putting their own life in danger, no, the will drag the wounded away from the fire and then work on him. And that brings me on to my idea:
Dragable corpses of wounded personel. Only working for 15meters, then theres a reuse of 30 sec on the drag, and all players should be able to do it. Medic or AT soldier. Also insurgents should be allowed to do it, if not to get him up again, then to use his weapon when they've fired off their own grenades fx. - Its reality, but im not sure if its too hard to code a thing like that. Anyway, just an idea.
Next, i have an idea about the choppers., I think its so, so sad that everytime a chopper gets shot down, it immidietly explodes in the air. When a chopper is fired on with 50cal fire or hit in the tail with a rocket it should simply not explode, but go out of control which is already implented, and then let it be like that, without it being able to blow up, unless taking a hellfire missile, H-AT rocket or tank shot. But simply crashing down, for then the personel - who will mostlike all be on 30-60% life, to eject the burning chopper. I bellieve it could be a cool little feature. Then the idea of "CHOPPER DOWN!" could become realistic. Not just "Damn chopper is down, stupid pilot got our entire squad wiped."
Well, thats my 5 cents for now. Oh, yeah, please fix the M14 - It was too good before, but its deffo broken now
