Gamemode idea + extras

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nk87
Posts: 129
Joined: 2008-08-11 17:38

Gamemode idea + extras

Post by nk87 »

Hey everyone, I have had some ideas for quite a while now, and after thinking em over slight, Ive decided to post em.

First, i'd like to start with a new gamemode idea;

-The idea is pretty simple, realistic, and could bring some very intense gameplay sessions, including alot and alot of fun and tactics.

VIP-Evac. : The base of the idea, is that the US/British/(other CF?) start at a mainbase as usually, the map should be build up with 4-5 checkpoints all progessing from the US main base by a road, through the map, and end at a road near zoneline. The opponant would be insurgents ofc.

And the 4-5 checkpoints, would require that the Coalition Forces, start with check point A, secure it, secure the road up to it. And then bring in the VIP, he would have to be driven in a civilian bulletproof car. And to avoid that people dont just race through all check points, it would have to work like this; When arrived at checkpoint A, the VIP will have to stay there for 5-10 full minutes, or whatever timer would be reasonable. And then the US really gotta pick up the pace to both defend the VIP and to try secure the road to checkpoint B meanwhile. This will give the insurgents a good chance for ambushes, but all the checkpoints have to be somewhat strongholded compounds.

Many people might be thinkin already: "What will happen when the VIP gets assassinated?" - I'd say that a killed VIP will require a 5min respawn timer, and on top of that -100 reinforcement points., and on top of that, gotta go through all check points all over. - As i said, would really require teamwork. Im not sure if the VIP should just be a civilian car driveable by either commander or squadleader, or an actual player who signs up for it, like a commander.

Anyway both sides should be able to see the compounds on the map marked with A, B, C, etc,.

Thats the basic of that idea.

Next is a few more ingame related ideas.

- We all know, that when a guy have been wounded in reality, the medics and everyone wont just charge out the open(if thats the case) and start doing their work, putting their own life in danger, no, the will drag the wounded away from the fire and then work on him. And that brings me on to my idea:

Dragable corpses of wounded personel. Only working for 15meters, then theres a reuse of 30 sec on the drag, and all players should be able to do it. Medic or AT soldier. Also insurgents should be allowed to do it, if not to get him up again, then to use his weapon when they've fired off their own grenades fx. - Its reality, but im not sure if its too hard to code a thing like that. Anyway, just an idea.

Next, i have an idea about the choppers., I think its so, so sad that everytime a chopper gets shot down, it immidietly explodes in the air. When a chopper is fired on with 50cal fire or hit in the tail with a rocket it should simply not explode, but go out of control which is already implented, and then let it be like that, without it being able to blow up, unless taking a hellfire missile, H-AT rocket or tank shot. But simply crashing down, for then the personel - who will mostlike all be on 30-60% life, to eject the burning chopper. I bellieve it could be a cool little feature. Then the idea of "CHOPPER DOWN!" could become realistic. Not just "Damn chopper is down, stupid pilot got our entire squad wiped."

Well, thats my 5 cents for now. Oh, yeah, please fix the M14 - It was too good before, but its deffo broken now ;)
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Gamemode idea + extras

Post by arjan »

Suggested before. ;)
And some are even hardcoded.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Gamemode idea + extras

Post by MadTommy »

Not suggest before.. done before :D

Not exactly the same. but i sounds VERY like Xtract Mode. And i miss it.. well at least the Car (SUV) version, not the pilot version. Good times, good suggestion, but done before and hoped to be done again with Scenario Mode, one day :p

http://uk.youtube.com/watch?v=F7oTcIFL_BE

http://uk.youtube.com/watch?v=x_RBLBBxCH8
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: Gamemode idea + extras

Post by nk87 »

Then im sorry that i havent researched better - but what about the other things?
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Gamemode idea + extras

Post by MadTommy »

nk87 wrote:Next is a few more ingame related ideas.

- We all know, that when a guy have been wounded in reality, the medics and everyone wont just charge out the open(if thats the case) and start doing their work, putting their own life in danger, no, the will drag the wounded away from the fire and then work on him. And that brings me on to my idea:

Dragable corpses of wounded personel. Only working for 15meters, then theres a reuse of 30 sec on the drag, and all players should be able to do it. Medic or AT soldier. Also insurgents should be allowed to do it, if not to get him up again, then to use his weapon when they've fired off their own grenades fx. - Its reality, but im not sure if its too hard to code a thing like that. Anyway, just an idea.
Yeah this has been suggested before.. and i think the answer is its not possible with the BF2 engine.
nk87 wrote:Next, i have an idea about the choppers., I think its so, so sad that everytime a chopper gets shot down, it immidietly explodes in the air. When a chopper is fired on with 50cal fire or hit in the tail with a rocket it should simply not explode, but go out of control which is already implented, and then let it be like that, without it being able to blow up, unless taking a hellfire missile, H-AT rocket or tank shot. But simply crashing down, for then the personel - who will mostlike all be on 30-60% life, to eject the burning chopper. I bellieve it could be a cool little feature. Then the idea of "CHOPPER DOWN!" could become realistic. Not just "Damn chopper is down, stupid pilot got our entire squad wiped."
This is kind of how its meant to work.. and does on a Local server.. but for some reason the 'damage' doesnt work right on online servers.
nk87 wrote:Oh, yeah, please fix the M14 - It was too good before, but its deffo broken now ;)
If this is the US marksman rifle.. its known and being fixed

:D
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: Gamemode idea + extras

Post by nk87 »

Should be pretty easy to get working right tho?, when the chopper reaches the point where it starts to go "out of control" and the 'going-down' beep starts. Simply make that last percentages of the total chopper hp act like 100%hp, so that it will take as much dmg to take it from the beeping point to explosion, as from fully repaired to beeping point.

and yeah its the US marksman rifle - but i kind of figured that it was under work already.

About all my ideas, that obviously have been suggested before, yet again sorry! - I find it appealing and wonder why its not implented - specially the VIP-evac part! ( Looked decently them vids btw. )
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Gamemode idea + extras

Post by evya »

nk87 wrote: - We all know, that when a guy have been wounded in reality, the medics and everyone wont just charge out the open(if thats the case) and start doing their work, putting their own life in danger, no, the will drag the wounded away from the fire and then work on him. And that brings me on to my idea:

Dragable corpses of wounded personel. Only working for 15meters, then theres a reuse of 30 sec on the drag, and all players should be able to do it. Medic or AT soldier. Also insurgents should be allowed to do it, if not to get him up again, then to use his weapon when they've fired off their own grenades fx. - Its reality, but im not sure if its too hard to code a thing like that. Anyway, just an idea.
would love to see it but sadly i think its hardcoded :(
Well, thats my 5 cents for now. Oh, yeah, please fix the M14 - It was too good before, but its deffo broken now ;)
true :(
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Gamemode idea + extras

Post by Celestial1 »

nk87 wrote:Should be pretty easy to get working right tho?
Assumptions do not provide advancement for anyone.

Coding can be complicated sometimes; while it may not work properly now, it could work next patch/release, or not at all, simply because the coding is too inefficient at doing the job it intends to do; a coder can't make up terms for the engine to use, they must find what terminology the engine understands, is efficient, and reliable... until then, let's keep the assumptions down to "the DEVs are/have been/will be working on it." ;)
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Gamemode idea + extras

Post by DeltaFart »

I think something could be done for the body drag. I mean when you do CPR on the bodies they bounce. I think what's needed is for like some way to unlock the ragdoll, and just push it in one direction or another.


MAybe PR should look at BFV for a minimod :D would be fun to transport vehicles in CHinook and Merlin with BFV
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Gamemode idea + extras

Post by Celestial1 »

DeltaFart wrote:I think something could be done for the body drag. I mean when you do CPR on the bodies they bounce. I think what's needed is for like some way to unlock the ragdoll, and just push it in one direction or another.


MAybe PR should look at BFV for a minimod :D would be fun to transport vehicles in CHinook and Merlin with BFV
Unpossible. Just because it 'moves' doesn't mean you can 'move' it.

Now, if, somehow, corpses were able to be dragged by 'teleporting' the body to a new location, that'd be sufficient (but so very strange looking, and likely not very easy/possible to code at all).
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Gamemode idea + extras

Post by DeltaFart »

I doubt it, look at the mines in .7 all you had to do was shoot them with berreta and push them out of the way. Maybe give them those physics?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Gamemode idea + extras

Post by Spec »

To shoot the bodies? lol :p

With some changes to the CPR it might be possible to move the bodies a bit though, but its pretty hard to control the direction and you have to leave cover, since you can only push, not pull the injured... Actually, just reviving him doesnt take much longer.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Gamemode idea + extras

Post by DeltaFart »

yeah half the time if I'm medic I just bypass the CPR and Epipen them
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Gamemode idea + extras

Post by Celestial1 »

DeltaFart wrote:I doubt it, look at the mines in .7 all you had to do was shoot them with berreta and push them out of the way. Maybe give them those physics?
How the 'moving mines' works (Well, from what I understand.):

The pistol re-loosens the mine model from being a locked static. When you are proned up into the mine, the mine will not set; While you sit still, it will attempt to move 'away' from you until it can lock itself still. When you follow it, it continues to move.

The CPR can do... well, half of that. Ragdolls don't seem to have the 're-lock' issue, as they don't seem to clip at all with players; the CPR just dislodges them once and they flail around until they automatically set themselves.
Michaelp800
Posts: 28
Joined: 2008-07-25 16:43

Re: Gamemode idea + extras

Post by Michaelp800 »

Hello everybody.

I don't like the "give up function". Because there are soldiers who give up, though a Medic is in the vicinity. The soldiers would be even more concentrate, if they know that they can not give up. That means they have 60 seconds on the ground. If they are taken critically, yes anyway counts of "normal" countdown. So why this particular function? I really don't like it. If there isn't a give up button, then it's more realistic. Could you do something? Or what do you think about that?
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Gamemode idea + extras

Post by Celestial1 »

Michaelp800 wrote:Hello everybody.

I don't like the "give up function". Because there are soldiers who give up, though a Medic is in the vicinity. The soldiers would be even more concentrate, if they know that they can not give up. That means they have 60 seconds on the ground. If they are taken critically, yes anyway counts of "normal" countdown. So why this particular function? I really don't like it. If there isn't a give up button, then it's more realistic. Could you do something? Or what do you think about that?
First off, this is not your thread to just take over with your own questions.

Second off, seeing as you were articulate in your post, I will answer you to get it out of the way.

The give up function helps so that no person will be lying dead on the ground for 2 minutes while they wait to spawn. That's a long time to wait, especially for those who play PR more for the action than the waiting period. 2 minutes is quite a bit to wait, especially when there aren't ANY medics around.

If a player gives up when there is a medic around him, that is his fault and his fault alone; if he has a reason (spawning on a new location with SL, etc) then it is likely for him to give up, to ensure that no medics waste about with his corpse when he needs to spawn in somewhere else. Would you really want to be revived, say, at Muttrah docks with no vehicles, when your squad is spawning down at East City, to begin an attack?

In reality, you wouldn't be able to spawn in after dying; because of this, the options are there for you to wait for a revive, or simply come in as a 'new soldier'.
Michaelp800
Posts: 28
Joined: 2008-07-25 16:43

Re: Gamemode idea + extras

Post by Michaelp800 »

Would you really want to be revived, say, at Muttrah docks with no vehicles, when your squad is spawning down at East City, to begin an attack?
I never was in a situation like this. But it sounds logical. And I'm sorry for writing in this thread. I have not wanted to create a new thread.
xanderburton
Posts: 29
Joined: 2008-02-19 23:48

Re: Gamemode idea + extras

Post by xanderburton »

What ever happened to Extract mod it was the most fun I ever had :-( other than insurgency.
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