Suggestions to prevent pilot smacktards.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Suggestions to prevent pilot smacktards.

Post by unrealalex »

I'm really tired of people getting into the helicopters and wasting them. Furthermore on Muttrah you always get like 10 people that want to pilot. People take choppers even though they're in infantry squads. They decide to create new pilot squads even though the first one isnt full. There's just so much retardation revolving helicopters, something needs to be done to weed out the idiots.

I'm just throwing stuff out there because I'm very irritated.

1) Increase the point penalty cost for crashing a helicopter.

2) Don't allow people with negative scores to use a helicopter.
This usually means they joined, got in a helicopter and crashed it; this would prevent them from doing that again.

3) If a pilot loses a helicopter, disallow him the use of a helicopter for 6 minutes. This way A)Bad pilots get weeded out as someone else can get a chance to fly. Why 6 minutes? Transport choppers respawn in 5, that way someone else can take the chopper and not have to compete for it. If a server is relatively empty and no one else wants to fly but you need a pilot, it's only a minute longer wait than usual.

4)Reduce the number of transport helicopters on Muttrah
By 1 or 2. That way hopefully they are more cherished and you dont have as many pilots doing nothing. This will also put more emphasis on boat and APC use.


5)Reduce the number of pilot kits in kit circulation.
Self explanatory, prevents people from waiting on the carrier with pilot kits. If there are 5 choppers, make 5 pilot kits max in circulation. Once a pilot dies, his kit goes back in the pool and someone can request it. This should force more people to go infantry and again, weed out the people who die 7 times a round in a helicopter.

This is something I quickly brainstormed, more ideas are welcome. I really think something needs to be done to organize piloting.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Suggestions to prevent pilot smacktards.

Post by Tirak »

unrealalex wrote:I'm really tired of people getting into the helicopters and wasting them. Furthermore on Muttrah you always get like 10 people that want to pilot. People take choppers even though they're in infantry squads. They decide to create new pilot squads even though the first one isnt full. There's just so much retardation revolving helicopters, something needs to be done to weed out the idiots.

I'm just throwing stuff out there because I'm very irritated.

1) Increase the point penalty cost for crashing a helicopter.
This prevents failed pilots how? If they're crashing on the pads they either don't understand or they don't give a damn. This harms the team, not he pilot
2) Don't allow people with negative scores to use a helicopter.
This usually means they joined, got in a helicopter and crashed it; this would prevent them from doing that again.
No, this again punishes good pilots who have a run of bad luck or are destroyed on teh pad from long range fire.
3) If a pilot loses a helicopter, disallow him the use of a helicopter for 6 minutes. This way A)Bad pilots get weeded out as someone else can get a chance to fly. Why 6 minutes? Transport choppers respawn in 5, that way someone else can take the chopper and not have to compete for it. If a server is relatively empty and no one else wants to fly but you need a pilot, it's only a minute longer wait than usual.
Again, you are punishing good pilots who are shot down. You will be shot down, this is a certainty, no matter how good you are.
4)Reduce the number of transport helicopters on Muttrah
By 1 or 2. That way hopefully they are more cherished and you dont have as many pilots doing nothing. This will also put more emphasis on boat and APC use.
The Helos on Muttrah are a central part of gameplay, they are part of what makes Muttrah, Muttrah, the map should not be changed in this regard.

5)Reduce the number of pilot kits in kit circulation.
Self explanatory, prevents people from waiting on the carrier with pilot kits. If there are 5 choppers, make 5 pilot kits max in circulation. Once a pilot dies, his kit goes back in the pool and someone can request it. This should force more people to go infantry and again, weed out the people who die 7 times a round in a helicopter.
Again, no, there are those who take the pilot kit "for the lulz", this could lead to having no pilot kits even though there's good pilots in need of them.
This is something I quickly brainstormed, more ideas are welcome. I really think something needs to be done to organize piloting.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Suggestions to prevent pilot smacktards.

Post by unrealalex »

1) It prevents failed pilots by giving them a negative score, and a negative sore is then not allowed to fly in 2)

If it's a good pilot he will have been in the air for a good time anyway. And if he's really good, a squad mate can easily reserve a chopper for him. After all, its the no-mic and the one man squad people who waste the choppers.

Most of the time admins don't want chopper hogging anyway.

And there's more than enough choppers on Muttrah. 2 huey's and 2 little birds is more than enough to take the whole team without even APC's and boats. You're saying they won't exist on the map anymore. You know how often there's multiple choppers just sitting idly on the carrier doing nothing, or worse, people sitting in them and doing nothing, and then just flying around the map with no passengers due to boredom?

I don't mean to brag but I'm a great transport pilot, and I'm also often infantry. I'm not biased in my arguments is what I'm trying to say.

We seem to have a different opinion of a "good" pilot anyway. I've flew the whole map and got 1 or no deaths many times. A good pilot will crash only a few times a round, due to bad luck as you said, and in that case none of the suggestions I listed will prevent him from flying and only help him fly in the long run.
Last edited by unrealalex on 2008-10-14 02:52, edited 8 times in total.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Suggestions to prevent pilot smacktards.

Post by smee »

So what happens when you get a server lag hit. And you lose a pilot.
or the helo gets dragged back.
Or the so called good pilots land crash into you on the carrier.
Some smackard TK's you for the chopper.
Get AA while sitting on the carrier.
Knob flips their coppter takeing out 2 others.
Explode just as landing
Someone lowers the rear ramp without you knowing it. ( yeah know that's merlin}

Your end up with people needing pilots but having to wait even longer. And it's slow enough with all the other kits. I agree that its annoying that you get people flipping copters on the deck. Being more restrictive means more chance your not get the good pilots.

Maybe if the copters are destroyed within 1min of starting up they get respawned that could help, don't think it's possible.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Suggestions to prevent pilot smacktards.

Post by Smegburt_funkledink »

None of your ideas will prevent smacktards with pilot kits.
unrealalex wrote:Most of the time admins don't want chopper hogging anyway.
Most admins don't want smacktarded pilots. Playing on a server with admins is just about the only way to "weed out the idiots" and prevent them from returning to spoil your experience.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Re: Suggestions to prevent pilot smacktards.

Post by Ablack77 »

-POST REMOVED-

why bother
Last edited by Ablack77 on 2008-10-14 11:07, edited 1 time in total.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suggestions to prevent pilot smacktards.

Post by Rudd »

I do think that the LBs should be removed on Muttrah for 2 reasons

fewer choppers means less pilots on the map at any given time

Marines do not use LBs

couple this with the negative score suggestion and you have a more realistic and smacktard unfriendly map

If a pilot is good he will get some scores up at the start of the game, if he's not good he will not be using choppers again, if he is good and has an accident...that is the fortunes of war, if he is good and gets shot down....he's being punished for losing a chopper....instead of just the team being punished for losing a chopper.

the score thing has more good than bad points imo
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Gore
Retired PR Developer
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Re: Suggestions to prevent pilot smacktards.

Post by Gore »

Agree with Rudd.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Suggestions to prevent pilot smacktards.

Post by smee »

Dr2B Rudd wrote:I do think that the LBs should be removed on Muttrah for 2 reasons

fewer choppers means less pilots on the map at any given time

Marines do not use LBs
Please NO ignore this, next will have suggestion we use inflatables and row in. It's a massive map and not having the LB will so detract from it. Love seeing the LB over head. As Mec something nice to shoot at and as USMC last bit of fun.
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Rudd
Retired PR Developer
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Re: Suggestions to prevent pilot smacktards.

Post by Rudd »

sorry, didn't realise that the US Army had set up camp on the USS Essex
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Dunehunter
Retired PR Developer
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Re: Suggestions to prevent pilot smacktards.

Post by Dunehunter »

The devs are aware of the not-all-that-realistic factor, but Rhino decided to keep it in anyway, partly for balance (better at high-risk insertions), coolness, and the fact that people associate Muttrah with LBs.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Drav
Retired PR Developer
Posts: 2144
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Re: Suggestions to prevent pilot smacktards.

Post by Drav »

I like the LBs on Muttrah. They should definitely stay.....

Smarktard pilots have been a lot less of a problem than in the old Muttrah, I think it is a good balance now. In fact when the marines get a foothold in the city, there is little for the pilots to do.....

What I WOULD like to see is the transport LB co-pilot being able to lase targets....this would give them a useful second role as scout helos for the Cobra.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Suggestions to prevent pilot smacktards.

Post by unrealalex »

Then just reduce the number of little birds. One or two would be plenty. Why do they need 5 choppers? Or is it 6?

=/ project reality mod. its funny how it started out with weeding out of the unrealistic stuff, and then unrealistic stuff started being added in.
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: Suggestions to prevent pilot smacktards.

Post by frrankosuave »

I like the negative score yeilding loss of wings for that player. We need more people on the ground anyway. Wait till next round to see how your luck is. Don't like it then fly better/make better decisions, at least you didn't die IRL.
frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: Suggestions to prevent pilot smacktards.

Post by frrankosuave »

smee wrote:So what happens when you get a server lag hit. And you lose a pilot.
or the helo gets dragged back.
Or the so called good pilots land crash into you on the carrier.
Some smackard TK's you for the chopper.
Get AA while sitting on the carrier.
Knob flips their coppter takeing out 2 others.
Explode just as landing
Someone lowers the rear ramp without you knowing it. ( yeah know that's merlin}

Your end up with people needing pilots but having to wait even longer. And it's slow enough with all the other kits. I agree that its annoying that you get people flipping copters on the deck. Being more restrictive means more chance your not get the good pilots.

Maybe if the copters are destroyed within 1min of starting up they get respawned that could help, don't think it's possible.
there are four APC's and four boats under the carrier getting rusty...
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Suggestions to prevent pilot smacktards.

Post by Tirak »

unrealalex wrote:Then just reduce the number of little birds. One or two would be plenty. Why do they need 5 choppers? Or is it 6?

=/ project reality mod. its funny how it started out with weeding out of the unrealistic stuff, and then unrealistic stuff started being added in.
Muttrah is Little Birds. They are synonymous with one anther. Without a lot of Little Birds, you don't have Muttrah.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Suggestions to prevent pilot smacktards.

Post by badmojo420 »

unrealalex wrote:We seem to have a different opinion of a "good" pilot anyway. I've flew the whole map and got 1 or no deaths many times. A good pilot will crash only a few times a round, due to bad luck as you said, and in that case none of the suggestions I listed will prevent him from flying and only help him fly in the long run.
Number of times dying in a round? Please. Your skill as a pilot has no effect on your enemies skill. Or even your own teams skill. You could be the best pilot in the world of PR. But, if your stuck with the worst team, and facing the best opponents, your over-confidence will result in your failure. Your a supporting role. Like the canary in the mine, if your team is in trouble, your usually the first to go. And also if it's smooth sailing, you'll fly around without a care in the world. Point is, if we start putting game mechanics in to "judge" who is a decent pilot or not, then we're going to run into problems where good pilots get the shaft while some idiot who just joined the server flys away solo in the cobra. Then we all do a face palm when he crashes it feet from the carrier.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Suggestions to prevent pilot smacktards.

Post by badmojo420 »

wtf? You think 6 choppers on a carrier is unrealistic?
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Suggestions to prevent pilot smacktards.

Post by unrealalex »

badmojo420 wrote:wtf? You think 6 choppers on a carrier is unrealistic?
I guess you failed to read the part where marines dont have little birds.

And how is Muttrah synonymous with little birds lol? Without them you'd still have the same map. And I don't mind keeping the little birds, just less of them. We don't need 6 helicopters. Why doesnt Qwai river have 6 helicopters?

Right now on Muttrah helicopters are not valued at all. One crashes, no biggie!
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: Suggestions to prevent pilot smacktards.

Post by Darkpowder »

unrealalex wrote:I guess you failed to read the part where marines dont have little birds.

And how is Muttrah synonymous with little birds lol? Without them you'd still have the same map. And I don't mind keeping the little birds, just less of them. We don't need 6 helicopters. Why doesnt Qwai river have 6 helicopters?

Right now on Muttrah helicopters are not valued at all. One crashes, no biggie!
The solution is, good admins, admin messages triggered when you get into a copter or pick a pilot kit, advising training and practice before flying one "in an operation" and admin messages in the "rules" part of the loading screen.

I don't think the Huey is perfect yet, and as such LBs are needed, i would perhaps reduce it by one perhaps but thats it.

Quai doesn't have an ocean to cross like Muttrah

Helicopters are valued a LOT, it is a biggie when they crash.
  • Enemy team gets the kills for the copter (you lose lots of tickets) with a full copter
  • Mobility is diminished every time one crashes - hence MEC can establish their defences again
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