h0mie wrote:Of course waiting a longer period of time makes us all better players. COUGH COUGH.
Seriously i do really like the ways of this mod, but face it its a mod for a GAME and you PLAY games, you dont WAIT games. And Yes if Im playing the game I WANNA FLY NOW when sitting in a frikkin jet. When i want to see how long it takes in reality, i maybe become pilot or something. But as said in many many many other threads before, because of the engines limits basically you cant implant reality into this mod, just a little feel of it. But telling, that making players wait longer for stuff will make them fly better is just rubbish itll just frustrate them better.
If you have a rare equipment you take more care about it.
But you are right. PR is a GAME. I don't think that PR should have a 6 minute start-up time for jets. But I just wanted to give the chance of a comperison to real life - and say that 30 secs are acceptable.
Yes, you need engines running for taxiing! But the Engines can be start in less than 2 minutes easily. In real life the reason why it takes a longer time before taxiing is because of the IRS-align (a navigation system) where the aircraft should not move, not the engine warm-up!
For the jets, in reference to GAMEPLAY, maybe you could cut the 30 secs to maybe 5 secs before taxiing.
For the choppers, especially for the transports, 30 secs are mendatory for gameplay. Because some stupid and selfish junkies jump in, take-off, and no soldier has the chance to mount the transport. Thats not teamplay. Use the time for a better planning of the drop-in!
In my opinion PR is a good compromise with GAMEPLAY and REALITY! PR creates a more real-life battle feeling in that real tactics can be sensefully used. Thats why its called PR. Am I wrong?
If you just want arcade action and do your solo-play go back to standard BF2! - why PR?